Jochem Posted February 2, 2004 Share Posted February 2, 2004 Hello, I need to know how to add/change clothing/weapons/armor on an existing NPC like Jessica plugin at Seyda Neen or Mercenary plugin at Balmora for example..... I have an another question: In Balmora I couldn't change the position x/y/z of NPCs or objects when I select its, I have no problem with other towns. and last question, is there a document reffereing the keyboard commands about TES construction Thank you very much for your help ^_^ Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 2, 2004 Share Posted February 2, 2004 In response to the former question, all you need to do is access the properties of said object and look at the inventory listing -- select an object and press Delete to remove it, and click on its quantity to change that amount. To add new objects, go into the object listing and drag an object entry into the inventory screen. As for the final question, there should be a pinned topic in this forum or in the official forums about that. Regarding the second question... Er, you should probably rephrase that. Link to comment Share on other sites More sharing options...
Xeniorn Posted February 2, 2004 Share Posted February 2, 2004 If you are trying to modify a NPC that is blocked, you must first unblock it (remove the tick from "blocked"), save changes, and then add or remove items. :mellow: Link to comment Share on other sites More sharing options...
Jochem Posted February 3, 2004 Author Share Posted February 3, 2004 Thank you very much, how couldn't I think to this before... Well, it' is nice now ^^ For the second question, it seems to be a bug... I launch the .esm, load a plug, select the Balmora town and when I select an object or a npc in the list I couldn't move them to their axe x/y or z and I couldn't see the cross mouse to select it and change the properties, why ?? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 3, 2004 Share Posted February 3, 2004 It's a definite longshot, but try going into options and disabling cell loads via the render window. Link to comment Share on other sites More sharing options...
Jochem Posted February 4, 2004 Author Share Posted February 4, 2004 Thank you very much for your help Marxiste male without a father. I think it is a bug with a mod, I proceed step by step to fin it ... i have two others questions 1/ How to change the attributs of my own character like weapons, skill etc...is it possible ? 2/I experiment a new problem: I experiment this message with Werewolves 1.50 mod and Seydan Nihyn expansion mod: Expression Error Unable to find cell ID 'Seyda Neen' in script -ww-placeWerewolvesTwo And the game won't launch how could I resolve this problem please ? thank you very very much for your help ^^) Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 4, 2004 Share Posted February 4, 2004 1) There are several commands for this, such as sethealth, modhealth, setmagicka, modmagicka, setstrength, modstrength, setlongblade, modlongblade, &c. These commands can be executed both in scripts and via the console -- set* sets an attribute to an absolute value, while mod* adds the value given in its argument to the current value -- a negative value will make the command subtract its argument. 2) It sounds as if that Seyda Neen expansion mod changed the names of the town's exterior cells. An easy solution to this would be to load up the Seyda Neen expansion in TESAME or the TES CS details view and delete the entries contained within the mod for all exterior cells. Leave the interior cells alone -- those are probably mostly new. Link to comment Share on other sites More sharing options...
Jochem Posted February 4, 2004 Author Share Posted February 4, 2004 I have just rename the Seydan Nihyn ext. cell by Seyda Neen... And it is working perfectly ! ;) Thank you again for your advices B) Link to comment Share on other sites More sharing options...
Marxist ßastard Posted February 4, 2004 Share Posted February 4, 2004 Seydan Nihyn? Well, it looks as if I owe someone an apology... That mod really does suck... Link to comment Share on other sites More sharing options...
Jochem Posted February 4, 2004 Author Share Posted February 4, 2004 In fact, Seyda Nihyn is a add to Seyda Neen, but apparently, Seyda Nihyn seems to be not compatible with werewolves mod... Otherwise, with this mod, Seyda Neen is a must viewing, with boat, more house, etc ;) Link to comment Share on other sites More sharing options...
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