Haravikk Posted October 19, 2017 Share Posted October 19, 2017 So I'm trying to modify the Dragonhide spell to be a bit more like regular Ebonyflesh but with some unique additional effects instead. In order to do this I've removed the RitualSpell keyword from the magic effect (ArmorFFSelf75) and set the Dragonhide spell to allow casting from either hand. This works okay, except that when I ready the spell I get the same ritual glowing effect that the original has; not a big deal, except that this effect is ALSO applied to any other spell that I ready while Dragonhide is active, and in first person mode this makes many spells a lot harder to cast (as the visuals disrupt the entire first person viewpoint). I'm completely bewildered as to where this effect is coming from, as I haven't even added my custom effects yet, all I've done is modified Dragonhide to match Ebonyflesh so far. I'd have just copied Ebonyflesh directly if I could, but I really need to reuse the form IDs to ensure the vanilla version is replaced. Does anyone know where Dragonhide actually applies its custom visual effect? It's one that radiates outwards from the player as they're readying/casting the spell. I'd set everything under the Visual Effects section of the Magic Effect to the same as Ebonyflesh uses (there was an Image Space Mod under Dragonhide that I thought might be the culprit, but that's gone and it's still doing it!). Link to comment Share on other sites More sharing options...
FrankFamily Posted October 19, 2017 Share Posted October 19, 2017 (edited) Check the bottom of the magic effect window, "Equip Ability" I think that could be what you are looking for. Edited October 19, 2017 by FrankFamily Link to comment Share on other sites More sharing options...
Haravikk Posted October 20, 2017 Author Share Posted October 20, 2017 Thanks for replying! I think I actually found and removed the offending effect already, it looks like my confusion comes from reusing a save that already had the spell rather than starting from a clean one and adding the spell fresh; the save which already had the spell appears to have the visual effect in some kind of weird disembodied state such that it is being applied to all spells in the right hand (even if Dragonhide isn't active, or is even removed from the player)! Such is the fun of Skyrim modding I suppose! Link to comment Share on other sites More sharing options...
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