Worsin Posted October 20, 2017 Share Posted October 20, 2017 For my mod WIPAG I have a set of power armor i made that is craftable and uses a lot of components to create it. The problem is that repairs seem to be based on the construction cost of the item. Does anyone know anything about how i can adjust the repair costs or even custom tailor them? Link to comment Share on other sites More sharing options...
Deleted6306543User Posted October 20, 2017 Share Posted October 20, 2017 Check out the repair COBJ records for existing power armor to spot differences between them and what you've already done, and maybe duplicate them and point them at your pieces to test. If that doesn't work (for example, if the game just assumes you won't be crafting power armor pieces and that any COBJ record pointing toward it is for repair), then it's still workable. You'd have to have the crafting recipe produce a separate dummy item that's scripted to add the intended piece to your inventory and remove itself. Link to comment Share on other sites More sharing options...
Recommended Posts