Toastboy Posted October 20, 2017 Share Posted October 20, 2017 I wanted to import a Protectron model into 3ds Max 2013, but the head of the model gets messed up, unless i uncheck "Skin Modifier" in the import options. Obviously, that makes it useless because then, the armature isn't working anymore. I only use 3Ds Max to bring models over to Blender, because that's what i'm used to. I know there are nif scripts for Blender 2.49, but i prefer not to use that ancient version anymore if i already have max. Is there any step i am overlooking? screenshot of the problem: Link to comment Share on other sites More sharing options...
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