Jump to content

3ds Max nif import problem


Toastboy

Recommended Posts

I wanted to import a Protectron model into 3ds Max 2013, but the head of the model gets messed up, unless i uncheck "Skin Modifier" in the import options. Obviously, that makes it useless because then, the armature isn't working anymore. I only use 3Ds Max to bring models over to Blender, because that's what i'm used to. I know there are nif scripts for Blender 2.49, but i prefer not to use that ancient version anymore if i already have max. Is there any step i am overlooking?

 

screenshot of the problem:

e2w9B5B.png

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...