rcoll Posted October 21, 2017 Share Posted October 21, 2017 (edited) Basically hit a wall here. Can't figure out how replace a perk in the perk chart without it becoming a little grey ghost vault boy. Can anyone help with this? Is it even possible? Edited October 21, 2017 by rcoll Link to comment Share on other sites More sharing options...
Deleted6306543User Posted October 21, 2017 Share Posted October 21, 2017 In my experience that usually happens because there are conflicts with DLC or other plugins that change what the next perks in a sequence are. The interface doesn't know how to interpret it. Try loading up your entire load order in xEdit and looking for conflicts in perks. Link to comment Share on other sites More sharing options...
rcoll Posted October 21, 2017 Author Share Posted October 21, 2017 It isn't that. I've set the Rifleman perks to "Hidden" and "Unplayable" and replaced them with a new perk with the same conditions. It has only one rank and no "Next Perk"selected. I tried extracting the Rifleman swf perkclip_4a0b6.swf(4a0b6 is Rifleman01's formID), changing it's name to the FormID of the new perk and selecting it in the creation kit. But that only makes the animation appear when it's highlighted in the Pipboy's Perks tab with the Perk Chart still showing it as a grey vaultboy. It seems to be an issue with defining sprites in the levelupmenu swf. Link to comment Share on other sites More sharing options...
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