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How to reference a new record in the same esp with FNVEdit?


mdesanta777

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For example, I would like to give the projectile "NVDLC01GasBombProjectile" a new explosion. So I ported the projectile record to my .esp, then created a new explosion record into my .esp (copy as new record the old explosion, then made some changes)

 

 

When it comes time to edit the projectile record with FNVEdit, I want to change the Explosion from

NVDLC01GhostGasBombExplosion "Ghost Gas Bomb Explosion" [EXPL:01013D9A]

to my new explosion

NVDLC01GasBombExplosionNew.

 

However, FNVEdit wouldn't let me type in the EditorID for the new explosion record, it gives me an error saying

' "$NVDLC01GasBombExplosionNew" is not a valid integer value '.

 

It would only let me type in the FormID of the new explosion record, but obviously and evidently, that doesn't work in-game as FormIDs are not constant.

 

How do I properly reference a new record with FNVEdit??

 

 

 

 

P.S.

I cannot edit this esp with GECK because even after I properly give all its parents the ESM header, for some reason, every time I double click an object in GECK, GECK crashes. Therefore I must made the edits in FNVEdit.

 

Copy the explosion as override is also not an option as that explosion is used by other projectiles/weapons that I wish not to change.

Edited by mdesanta777
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If you click once to select the field wait then click a second time you should get a drop down selection box to choose things by name (a double-click brings up the editing box instead). Yes, formID values change when you are running the game, but when editing you use the formID based on what's currently loaded in the editor.

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