Niborino9409 Posted October 21, 2017 Share Posted October 21, 2017 Hi, I am wondering if it's possible to make a copied actor use an already existing npc's facegen. In this example I want my copy of Balgruuf in my mod to use the Balgruuf head that the player has in their game. Is that possible? :) Link to comment Share on other sites More sharing options...
Ceasirius Posted October 21, 2017 Share Posted October 21, 2017 Hey... what I would do is duplicate him in CK, rename the duplicate - then delete all the packages/factions/scripts from the duplicate, and you should be good to go - edit whatever you want, name and place the character in and call it a day... althou granted there may be an easier way to do that, this is just something that occured to me when I saw the question :) Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 22, 2017 Author Share Posted October 22, 2017 (edited) That's what I have done but I exported facegen for him because I was afraid he'd get black face bug if I didn't =/ But tbh, I didn't even test it without it so... Don't think that would work. Edited October 22, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 22, 2017 Author Share Posted October 22, 2017 Yeah, just as I thought I tried it and Balgruuf decoy ended up with a brown face. Link to comment Share on other sites More sharing options...
scipher99 Posted October 23, 2017 Share Posted October 23, 2017 Yeah, just as I thought I tried it and Balgruuf decoy ended up with a brown face. Did you open CK find actor and hit Ctrl-F4 to regen his face data? Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 24, 2017 Author Share Posted October 24, 2017 Yeah that's what I did the first time but this was to see if the Balgruuf copy could use Balgruuf the npc's face instead of the one from Ctrl-F4. Was hoping it would be possible to make him look like the Balgruuf in the player's game. But doesn't seem like it =( Link to comment Share on other sites More sharing options...
Ceasirius Posted October 24, 2017 Share Posted October 24, 2017 Emmm so do you mean to say that if you crrl f4 he doesn't look like Balgruf, or that you just want to avoid having to attach facegen data to the mod? ð¤ Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 24, 2017 Author Share Posted October 24, 2017 (edited) Not quite. He still looks like Balgruuf. What I want to do is make it so that the Balgruuf copy in my mod looks like Balgruuf in your game and not the one from the mod/my game/vanilla. The Balgruuf in my mod is also different from the one in my game. It is possible though if I could know the number of vanilla Balgruuf's head. That way the player can make the balgruuf decoy look like their balgruuf by copying the facegeom into that folder. Edited October 24, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
Ceasirius Posted October 26, 2017 Share Posted October 26, 2017 Ahhh I see. In that case I have to admit that I have no idea, but that I would be very much interested in learning how to do this too :) Link to comment Share on other sites More sharing options...
Niborino9409 Posted October 26, 2017 Author Share Posted October 26, 2017 (edited) It didn't seem to work. The Balgruuf appeared with black face. Even when I supplied textures as well. I've only done one try though. Edit: It does not work because the npc has data saved in the .esp so the facegen will only show up correctly if it matches what is in the .esp. So only way seems to be if you open it up and export it anew. Edited November 19, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
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