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Idea for a katana mod


AnEwoksWrath

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So I put this together in about 10 minutes and I know it isn't exactly the next mod of the year but I figure it might be fun. Japan in Fallout isn't really developed (at all) so I figure there can be some wiggle room in terms of lore. The quest starts with you finding a ruined katana and some scrolls in a crashed eastbound flight. You are then presented with a few options on repairing the katana and introducing them into the Commonwealth.

 

Path A. You take the items to the Brotherhood of Steel and they research and repair the katana you found while developing their own. Completing this path nets you the Hagane no kokoro (google translate of Steelheart) while introducing BoS Ronin into the wastes. They wear custom light BoS combat armor and wield inferior copies of your katana. Hagane no kokoro is an industrial katana with an almost WH4k feel to it while ignoring a fair chunk of armor and inflicting bonus damage to robots.

 

Path B. You take the items to the Institute. They deem the found katana a piece of history and create new hypersonic katanas (Grey Fox fell on hard times after MGS). You receive the Noijīkuriketto (Noisy Cricket) and it introduces Synth Bladers to the overworld. Noijīkuriketto is an Institute styled katana that does electrical damage and has a very fast

 

Path C. You take the katana to a mysteriously absent Minuteman leader who directs you to the Nakano residence. They translate and teach you the techniques of katana forging. You return to General MacGuffin who helps you forge Keikai (Vigilance) and adds Minuteman Peacekeepers to the wastes. Keikai is a traditional katana that does bonus damage to organics and inflicts bleeding.

 

Yeah it isn't amazing but what do you expect from thoughts stirred up while in the shower?

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