Jump to content

GECK help whit placing a armor mod on NPC's


hebekie

Recommended Posts

So a few days ago i downloaded GECK an everything seems pretty simple to me and i understand all the basics .(I think at least xP )

But today i wanted to try this :

 

Download a armor mod and use it for a NPC i made in GECK

So i open up GECK , Select fall out new vegas , set both my Test.esp and my Kerebos.esp active and load them

So i do *Right click* -> new -> opens up the window , so i do the faction to raiderfaction , AI package to sandbox , and in the inventory i place the armor mod and a weapon (light machinegun in this case) (I am using Panser cop armor mod , since it fits completely whit my Quest idea :P ) Also added

 

So everything seems to be ok i suppose , so i go in game open console and do "COC Vault72" (Yeah the Vault from the GECK tutorial , i placed the NPC in there ) i spawn in my custom interior

walk to the spot i placed the NPC's so one is sitting down and the other one is standing but both NPC's dont have their armor on

 

 

 

So does anyone know what i have to do so they wear the Armor mod? Or did i do something wrong?!

 

Please help! ;D

Thanks in advance !

Link to comment
Share on other sites

Geck does not like referencing other ESP's only ESM's. You will have to covert the esp that has the armor to an ESM using tesnip, make your changes and save your esp, then use FNVedit to flip the master back to the esp file in header.
Link to comment
Share on other sites

Thx for the quick reply! :D

But i dont really get what your talking about

 

So i use tesnip to convert it to a ESM (Where can i find tesnip ? Sorry if its kinda stupid question , but i cant seem to find it x3 )

Then i save my Test.esp?

 

but i dont really get the last part , care to explain it a bit more ? :o

Edited by hebekie
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...