akav1r Posted October 23, 2017 Share Posted October 23, 2017 So, I got a new computer. After the normal PC updates the first thing I do is install Fallout 4, followed by the CK. Everything installs fine, and start a brand new mod. New worldspace and all that, everything works fine til I go to add the first quest. It's supposed to pop-up a messagebox confirming the mod is loaded on the first stage of the first quest, which is 10. Nothing happens in game. No messagebox. Use terminal to getstage questXXX, and it's set to 10, so the quest itself is working, but the papyrus is not firing displaying the first objective or the code for the messagebox. What I find very insteresting, is I get setstage the quest in terminal to 20, then walk through an activator trigger I have setup to set the stage to 30 and it indeed does set the quest to 30. So preinstalled scripts from bethesda are compiling with what I've set them to do, but any fragments I write in quest stages or terminals act like they don't exist. When I compile my scripts, nothing happens, and I can find the .pex files where they are supposed to be in the /Data/Scripts/... folder, so I'm very clueless as to what happened in switching from a 7 year old computer to a brand new one when everything else about the game and the CK seem to be working smoothly. Help? Link to comment Share on other sites More sharing options...
akav1r Posted October 23, 2017 Author Share Posted October 23, 2017 So, whatever the issue is, is with my computer. I uploaded an unpublished draft for XB1 to beth.net and downloaded it on my XB1. Scripts all fire properly. The messagebox, the two basic quests I had made are completable.... So what would cause my PC copy of fallout 4 to not fire these scripts? I was able to load older work of mine that I transferred over from my old computer, and those scripts fire? Link to comment Share on other sites More sharing options...
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