Sthaagg Posted October 23, 2017 Share Posted October 23, 2017 (edited) Hello, I want to build a compatibility power to one of my mod to add a custom keyword to a cell if needed. I thought to use my mod "It's mine" as a base but i don't know where to search. I found the function AddKeyword but it seems to be only usable of an object not a cell. Someone already try this ? I don't ask for a complete solution (it miss some information for that), i only need that someone point me the way. Have a good day Edited October 23, 2017 by Sthaagg Link to comment Share on other sites More sharing options...
foamyesque Posted October 23, 2017 Share Posted October 23, 2017 AddKeyword is a Fallout4 function, if I'm not mistaken. Only way to add keywords to things in Skyrim is through aliases. Link to comment Share on other sites More sharing options...
Sthaagg Posted October 24, 2017 Author Share Posted October 24, 2017 hum, i don't be sure to understand how to do that with a location :/ I will take a look at it ! Link to comment Share on other sites More sharing options...
ReDragon2013 Posted October 25, 2017 Share Posted October 25, 2017 If you have an own quest, you may able to use ReferenceAlias(es) and LocationAlias(es). For each one you can add an own keyword (new created or already exisiting in vanilla game) by using the CreationKit.Such keyword can be asked by scripts, if the quest is active and the alias has a guilty Reference (ReferenceAlias -> ObjectReference, LocationAlias -> Location). Link to comment Share on other sites More sharing options...
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