sulmithgreysin Posted March 12, 2012 Share Posted March 12, 2012 i don't know anything about conditions and i've played around with it for 5 hours today without the result i wanted. there is a conditional "isswimming" that seems like it would apply to a situation where you wanted to apply a speedmult effect ONLY to a character that is swimming, but i can't figure it out any help on how to set the conditionals so that they recognize "hey, that guy is swimming, use this spell (which changes the swim speed)" Link to comment Share on other sites More sharing options...
fg109 Posted March 12, 2012 Share Posted March 12, 2012 I don't see how you can change swim speed other than to change the fMoveSwimMult in the game settings... Link to comment Share on other sites More sharing options...
sulmithgreysin Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) I don't see how you can change swim speed other than to change the fMoveSwimMult in the game settings... i want to have argonians swimming faster than other races, but since the other races are outswimming fish, they should just be slower and leave argonian as is the game recognizes swimming for animations and mods can be set up to know when you're in the water and wet. has to be a way to change speed based on that same thing Edited March 12, 2012 by sulmithgreysin Link to comment Share on other sites More sharing options...
fg109 Posted March 12, 2012 Share Posted March 12, 2012 There's an actor value named "SpeedMult". It appears to control both land speed and swimming speed. However, changes to it don't take effect right away. You have to change combat state or open/close your inventory or something in order to see the effects. Link to comment Share on other sites More sharing options...
sulmithgreysin Posted March 12, 2012 Author Share Posted March 12, 2012 (edited) There's an actor value named "SpeedMult". It appears to control both land speed and swimming speed. However, changes to it don't take effect right away. You have to change combat state or open/close your inventory or something in order to see the effects. yeah i've tried that, couldn't figure out how to tell the engine how to detect and apply only when swimming though it does this with the animations so it can do it with other things, it can detect when you're wet and cold for mods such as frostfall, and it can detect when you're drowning there is a way to detect and apply a speedmult, i just don't know what that detection is Edited March 12, 2012 by sulmithgreysin Link to comment Share on other sites More sharing options...
fg109 Posted March 12, 2012 Share Posted March 12, 2012 The detection part is easy. Just create an ability and add a magic effect. When you add the magic effect, you're allowed to set the magnitude, duration, and conditions for when it takes effect. Just set the condition for IsSwimming. Your magic effect can have a script that tells it to lower the speed value when it starts, and returns it to default when it ends. Link to comment Share on other sites More sharing options...
sulmithgreysin Posted March 13, 2012 Author Share Posted March 13, 2012 The detection part is easy. Just create an ability and add a magic effect. When you add the magic effect, you're allowed to set the magnitude, duration, and conditions for when it takes effect. Just set the condition for IsSwimming. Your magic effect can have a script that tells it to lower the speed value when it starts, and returns it to default when it ends. i did that, set isswimming but didn't know what to put for the rest of it, tried ==, !=, etc and couldn't get it to react properly i did end up running so fast i jumped across skyrim on accident, that's the most eventful part of the day :( Link to comment Share on other sites More sharing options...
fg109 Posted March 13, 2012 Share Posted March 13, 2012 It should just be "IsSwimming == 1". You should add debug messages to the script so you know whether or not it's working. Link to comment Share on other sites More sharing options...
eltucu Posted March 13, 2012 Share Posted March 13, 2012 You could try a hidden perk. That one wont appear on the magic menu. Link to comment Share on other sites More sharing options...
sulmithgreysin Posted March 13, 2012 Author Share Posted March 13, 2012 (edited) now i guess i need to learn scripting. rather slam my balls in the door and thanks for the help, i avoided this as long as i could ;) Edited March 13, 2012 by sulmithgreysin Link to comment Share on other sites More sharing options...
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