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New Nexus Mods design launched


Dark0ne

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In response to post #54677498. #54680143, #54686903, #54687293, #54688648, #54688928, #54689253, #54689373, #54689458, #54689713, #54689868, #54689943, #54690023, #54690088 are all replies on the same post.


menathradiel wrote: Have had a look at the new design and have to say: Why did you bork my description page? Why are you forcing every image to display on a new line even when in bbcode and wysiwyg editors they are not? It looks absolutely horrible, and makes me look like I put no thought or effort into my mod page. If I put two images on the same line, I do that for a reason. Yes, it's nice that the video is bigger, but you have every single one of my NPC pictures on a separate line, and they do not need it - this would be why I didn't do what you've essentially forced me to do.

Take a look at my nexus page for my mod on the old layout, and then the new layout, and then explain to me why you've made it look so excruciatingly bad on the new one, and why I can't fix it?
Battlestar1965 wrote: I did look at the two versions of your mod page. And i have to agree with you. It looks horrible now.Clearly, the designers had only mobile phone users in mind when doing this pointless redesign.
menathradiel wrote: ikr. Ugh. I'm probably going to have to spend time redoing the images to get it to display properly again.
fredlaus wrote: mena, I feel sorry for you and all others experiencing this travesty.
It is not only the images but the layout that is totally wrong - seems to have been made for the wrong site.
Decisions need to be taken I guess - it is extremely difficult to run two wagons at the same time - especially if you like to win the race.
Elianora wrote: Stop using images as text and write a text description. Image text description won't show up in Google searches so it impairs the way users may find your mod while searching the net, and people won't be able to Ctrl + F search through your description to find the information they need. People with reading and vision disabilities will have difficulty scaling or altering your description to their needs (colour / text size / etc.) because images don't scale or clear well.

Image descriptions are awful. Sure they may "look pretty" in some way, but they make it extremely hard to understand your mod's documentation.
menathradiel wrote: @Elianora: I have a text description. If you had bothered to even look at my mod page you would know this. I use images to supplement it - and btw, I do it for people like me, people on the autistic spectrum who need visual images because text is not enough. So I would kindly ask that you stop assuming things about me when you know absolutely nothing.
Dark0ne wrote: There are serious issues with image descriptions that Elianora has already brought up.

On top of that, if you refuse for whatever reason to do away with the image descriptions, it would be a lot better (for both you, and user experience in terms of loading times) to have it as one big image (or a few big images) organised however you like within the image itself, rather than a spliced up assortment of many, many smaller images that you then have to rely on the page formatting to organise.
Elianora wrote: I didn't say or assume ANYTHING about you. I said a thing about description images and mod pages and explained why they're terrible in the grand scheme of things. Stop overreacting and treating everything said as a personal insult and making this about you. :rolleyes: :rolleyes:
pacfish wrote: To add to reasons: Google Translate doesn't work with images.
aufisch wrote: Menathradiel. I understand the need for more visual descriptions. I see that you included images of various locations including their names written on it. Couldn't you achieve the same by creating a largely text based description with much less images, and then just upload all these additional images to the image section, especially since you already have the images labelled with text overlays (so it is clear what they are)?

You can always refer to the image section in your description so the reader knows where to find more information.
ScrollTron1c wrote: Just a suggestion, merge your images exactly like you want them displayed - example

qJi3cJOb_o.png



This only won't work if you additionally wanted each image linked to larger original images.

menathradiel wrote: @Elianora You are hilarious. When complaining about images you cite those with sight problems, but when it comes to people who need visuals... You might as well have said to shut up and stop complaining because this disability doesn't factor in your world view.

You are a hypocrite.
Elianora wrote: Oh so now it's about me, not about a mod description being accessible to as many users as possible. Alright. I see you're just looking for reasons to pick fights and be angry, so I'm walking away, I have mods to make, and stuff.
HomicidalGrouse wrote: Alright, I'm going to reiterate Eli's point using different words, because I don't think you understood it.

She wasn't telling you not to use images in your description. She was telling you that you shouldn't use text that is in the form of images in your description.

There's a huge difference, and the reasons for this difference are important. The first being the inability for search engines to parse text that is in the form of images. Another being the inability of translators to translate text in the form of images. Another is the inability of screen-readers to be able to read text that is in the form of images.

I'm having a really hard time understanding why text in the form of text and text in the form of images are somehow more or less readable for someone who has autism, as you claimed. The issue is not the layout or the use of actual images. The issue is the use of images as a way of displaying text.

Believe it or not, everyone here is actually trying to help you.


@Dark0ne: "if you refuse for whatever reason to do away with the image descriptions"

Yes, I'll make all my mod description text only. Never mind those who need visual images, just so long as your new site works, eh?

You can explain to me all day what a thing is, I will not understand until I see it, and I include the seeing in my description. Never realised that this is a bad thing to do until you decided it was. My mod has been on this site for five years, with not a whisper, but now suddenly it's bad to have pictures. Not just bad, according to Elianora, I'm literally discriminating against people with sight problems by using pictures. A problem only now, not before. A problem, I'm willing to bet, only because I disagreed.
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In response to post #54689928.


Robbie922004 wrote: I dig the new site layout well enough, but I have one major beef.

The old site used a good dark grey background/white default text combo for mod descriptions. Contrast was high, readability was good.

Now, for some reason the grey has been made lighter, and the default text color has been made darker, leading to a big reduction in contrast and worse readability.

https://i.imgur.com/ur0zyUH.png

Hope this picture helps, and I hope you'll consider changing it. Congrats on finally nearing the final release, exciting stuff. :)


yea, a little darker background would be better
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In response to post #54688713.


phoenixfabricio wrote: The new design is really good. BUt there's a big problem: It messed up the positions and sizes of images and videos from mods description. It would really nice if this could be fixed until official release (I really hope this can be possible without mod authors have to remake all the page description......)

-EDIT: I have 3 mods pages, so everyone here can see what I'm saying here look at them using the new layout (clicking on USER FILES tab of my profile).


Other thing: WHY the videos need to be SO BIG ????????????? If will not to be possible to put 2 videos in the same "line" , you could at least to REDUCE the size of the videos....... =/ Its very weird one YouTube video almost as large as the entire screen......
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In response to post #54677498. #54680143, #54686903, #54687293, #54688648, #54688928, #54689253, #54689373, #54689458, #54689713, #54689868, #54689943, #54690023, #54690088, #54690318 are all replies on the same post.


menathradiel wrote: Have had a look at the new design and have to say: Why did you bork my description page? Why are you forcing every image to display on a new line even when in bbcode and wysiwyg editors they are not? It looks absolutely horrible, and makes me look like I put no thought or effort into my mod page. If I put two images on the same line, I do that for a reason. Yes, it's nice that the video is bigger, but you have every single one of my NPC pictures on a separate line, and they do not need it - this would be why I didn't do what you've essentially forced me to do.

Take a look at my nexus page for my mod on the old layout, and then the new layout, and then explain to me why you've made it look so excruciatingly bad on the new one, and why I can't fix it?
Battlestar1965 wrote: I did look at the two versions of your mod page. And i have to agree with you. It looks horrible now.Clearly, the designers had only mobile phone users in mind when doing this pointless redesign.
menathradiel wrote: ikr. Ugh. I'm probably going to have to spend time redoing the images to get it to display properly again.
fredlaus wrote: mena, I feel sorry for you and all others experiencing this travesty.
It is not only the images but the layout that is totally wrong - seems to have been made for the wrong site.
Decisions need to be taken I guess - it is extremely difficult to run two wagons at the same time - especially if you like to win the race.
Elianora wrote: Stop using images as text and write a text description. Image text description won't show up in Google searches so it impairs the way users may find your mod while searching the net, and people won't be able to Ctrl + F search through your description to find the information they need. People with reading and vision disabilities will have difficulty scaling or altering your description to their needs (colour / text size / etc.) because images don't scale or clear well.

Image descriptions are awful. Sure they may "look pretty" in some way, but they make it extremely hard to understand your mod's documentation.
menathradiel wrote: @Elianora: I have a text description. If you had bothered to even look at my mod page you would know this. I use images to supplement it - and btw, I do it for people like me, people on the autistic spectrum who need visual images because text is not enough. So I would kindly ask that you stop assuming things about me when you know absolutely nothing.
Dark0ne wrote: There are serious issues with image descriptions that Elianora has already brought up.

On top of that, if you refuse for whatever reason to do away with the image descriptions, it would be a lot better (for both you, and user experience in terms of loading times) to have it as one big image (or a few big images) organised however you like within the image itself, rather than a spliced up assortment of many, many smaller images that you then have to rely on the page formatting to organise.
Elianora wrote: I didn't say or assume ANYTHING about you. I said a thing about description images and mod pages and explained why they're terrible in the grand scheme of things. Stop overreacting and treating everything said as a personal insult and making this about you. :rolleyes: :rolleyes:
pacfish wrote: To add to reasons: Google Translate doesn't work with images.
aufisch wrote: Menathradiel. I understand the need for more visual descriptions. I see that you included images of various locations including their names written on it. Couldn't you achieve the same by creating a largely text based description with much less images, and then just upload all these additional images to the image section, especially since you already have the images labelled with text overlays (so it is clear what they are)?

You can always refer to the image section in your description so the reader knows where to find more information.
ScrollTron1c wrote: Just a suggestion, merge your images exactly like you want them displayed - example

qJi3cJOb_o.png



This only won't work if you additionally wanted each image linked to larger original images.

menathradiel wrote: @Elianora You are hilarious. When complaining about images you cite those with sight problems, but when it comes to people who need visuals... You might as well have said to shut up and stop complaining because this disability doesn't factor in your world view.

You are a hypocrite.
Elianora wrote: Oh so now it's about me, not about a mod description being accessible to as many users as possible. Alright. I see you're just looking for reasons to pick fights and be angry, so I'm walking away, I have mods to make, and stuff.
HomicidalGrouse wrote: Alright, I'm going to reiterate Eli's point using different words, because I don't think you understood it.

She wasn't telling you not to use images in your description. She was telling you that you shouldn't use text that is in the form of images in your description.

There's a huge difference, and the reasons for this difference are important. The first being the inability for search engines to parse text that is in the form of images. Another being the inability of translators to translate text in the form of images. Another is the inability of screen-readers to be able to read text that is in the form of images.

I'm having a really hard time understanding why text in the form of text and text in the form of images are somehow more or less readable for someone who has autism, as you claimed. The issue is not the layout or the use of actual images. The issue is the use of images as a way of displaying text.

Believe it or not, everyone here is actually trying to help you.
menathradiel wrote: @Dark0ne: "if you refuse for whatever reason to do away with the image descriptions"

Yes, I'll make all my mod description text only. Never mind those who need visual images, just so long as your new site works, eh?

You can explain to me all day what a thing is, I will not understand until I see it, and I include the seeing in my description. Never realised that this is a bad thing to do until you decided it was. My mod has been on this site for five years, with not a whisper, but now suddenly it's bad to have pictures. Not just bad, according to Elianora, I'm literally discriminating against people with sight problems by using pictures. A problem only now, not before. A problem, I'm willing to bet, only because I disagreed.


It's not autism .... oh god why. Autism does not prevent a person from reading though they might be angry with the points mentioned below but that's an entirely different story and I would hope someone would be there to calm them down and try to explain that it's like a "meme" and show them that it's okay.

It's blindness and screen resolution. When scaling the image up, it loses quality and thus can be harder to read. As it sits right now on my screen, the characters (letters) don't show all the normal pixels. The e's for example are missing the lower left hand corner of the curve and thus look weird and can produce unexpected results when trying to read them.
Yes blind people play games too. My friend plays on xbox on a 52 inch screen and sits about 20 inches from it, can't help but to say he'll burn his eyes out but I don't think he really cares since he literally can't see anything otherwise. He also plays for the story.
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In response to post #54688713. #54690538 is also a reply to the same post.


phoenixfabricio wrote: The new design is really good. BUt there's a big problem: It messed up the positions and sizes of images and videos from mods description. It would really nice if this could be fixed until official release (I really hope this can be possible without mod authors have to remake all the page description......)

-EDIT: I have 3 mods pages, so everyone here can see what I'm saying here look at them using the new layout (clicking on USER FILES tab of my profile).
phoenixfabricio wrote: Other thing: WHY the videos need to be SO BIG ????????????? If will not to be possible to put 2 videos in the same "line" , you could at least to REDUCE the size of the videos....... =/ Its very weird one YouTube video almost as large as the entire screen......


The giant videos can be fixed by putting them in the "Videos" tab where they belong
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In response to post #54677498. #54680143, #54686903, #54687293, #54688648, #54688928, #54689253, #54689373, #54689458, #54689713, #54689868, #54689943, #54690023, #54690088, #54690318, #54690618 are all replies on the same post.


menathradiel wrote: Have had a look at the new design and have to say: Why did you bork my description page? Why are you forcing every image to display on a new line even when in bbcode and wysiwyg editors they are not? It looks absolutely horrible, and makes me look like I put no thought or effort into my mod page. If I put two images on the same line, I do that for a reason. Yes, it's nice that the video is bigger, but you have every single one of my NPC pictures on a separate line, and they do not need it - this would be why I didn't do what you've essentially forced me to do.

Take a look at my nexus page for my mod on the old layout, and then the new layout, and then explain to me why you've made it look so excruciatingly bad on the new one, and why I can't fix it?
Battlestar1965 wrote: I did look at the two versions of your mod page. And i have to agree with you. It looks horrible now.Clearly, the designers had only mobile phone users in mind when doing this pointless redesign.
menathradiel wrote: ikr. Ugh. I'm probably going to have to spend time redoing the images to get it to display properly again.
fredlaus wrote: mena, I feel sorry for you and all others experiencing this travesty.
It is not only the images but the layout that is totally wrong - seems to have been made for the wrong site.
Decisions need to be taken I guess - it is extremely difficult to run two wagons at the same time - especially if you like to win the race.
Elianora wrote: Stop using images as text and write a text description. Image text description won't show up in Google searches so it impairs the way users may find your mod while searching the net, and people won't be able to Ctrl + F search through your description to find the information they need. People with reading and vision disabilities will have difficulty scaling or altering your description to their needs (colour / text size / etc.) because images don't scale or clear well.

Image descriptions are awful. Sure they may "look pretty" in some way, but they make it extremely hard to understand your mod's documentation.
menathradiel wrote: @Elianora: I have a text description. If you had bothered to even look at my mod page you would know this. I use images to supplement it - and btw, I do it for people like me, people on the autistic spectrum who need visual images because text is not enough. So I would kindly ask that you stop assuming things about me when you know absolutely nothing.
Dark0ne wrote: There are serious issues with image descriptions that Elianora has already brought up.

On top of that, if you refuse for whatever reason to do away with the image descriptions, it would be a lot better (for both you, and user experience in terms of loading times) to have it as one big image (or a few big images) organised however you like within the image itself, rather than a spliced up assortment of many, many smaller images that you then have to rely on the page formatting to organise.
Elianora wrote: I didn't say or assume ANYTHING about you. I said a thing about description images and mod pages and explained why they're terrible in the grand scheme of things. Stop overreacting and treating everything said as a personal insult and making this about you. :rolleyes: :rolleyes:
pacfish wrote: To add to reasons: Google Translate doesn't work with images.
aufisch wrote: Menathradiel. I understand the need for more visual descriptions. I see that you included images of various locations including their names written on it. Couldn't you achieve the same by creating a largely text based description with much less images, and then just upload all these additional images to the image section, especially since you already have the images labelled with text overlays (so it is clear what they are)?

You can always refer to the image section in your description so the reader knows where to find more information.
ScrollTron1c wrote: Just a suggestion, merge your images exactly like you want them displayed - example

qJi3cJOb_o.png



This only won't work if you additionally wanted each image linked to larger original images.

menathradiel wrote: @Elianora You are hilarious. When complaining about images you cite those with sight problems, but when it comes to people who need visuals... You might as well have said to shut up and stop complaining because this disability doesn't factor in your world view.

You are a hypocrite.
Elianora wrote: Oh so now it's about me, not about a mod description being accessible to as many users as possible. Alright. I see you're just looking for reasons to pick fights and be angry, so I'm walking away, I have mods to make, and stuff.
HomicidalGrouse wrote: Alright, I'm going to reiterate Eli's point using different words, because I don't think you understood it.

She wasn't telling you not to use images in your description. She was telling you that you shouldn't use text that is in the form of images in your description.

There's a huge difference, and the reasons for this difference are important. The first being the inability for search engines to parse text that is in the form of images. Another being the inability of translators to translate text in the form of images. Another is the inability of screen-readers to be able to read text that is in the form of images.

I'm having a really hard time understanding why text in the form of text and text in the form of images are somehow more or less readable for someone who has autism, as you claimed. The issue is not the layout or the use of actual images. The issue is the use of images as a way of displaying text.

Believe it or not, everyone here is actually trying to help you.
menathradiel wrote: @Dark0ne: "if you refuse for whatever reason to do away with the image descriptions"

Yes, I'll make all my mod description text only. Never mind those who need visual images, just so long as your new site works, eh?

You can explain to me all day what a thing is, I will not understand until I see it, and I include the seeing in my description. Never realised that this is a bad thing to do until you decided it was. My mod has been on this site for five years, with not a whisper, but now suddenly it's bad to have pictures. Not just bad, according to Elianora, I'm literally discriminating against people with sight problems by using pictures. A problem only now, not before. A problem, I'm willing to bet, only because I disagreed.
pacfish wrote: It's not autism .... oh god why. Autism does not prevent a person from reading though they might be angry with the points mentioned below but that's an entirely different story and I would hope someone would be there to calm them down and try to explain that it's like a "meme" and show them that it's okay.

It's blindness and screen resolution. When scaling the image up, it loses quality and thus can be harder to read. As it sits right now on my screen, the characters (letters) don't show all the normal pixels. The e's for example are missing the lower left hand corner of the curve and thus look weird and can produce unexpected results when trying to read them.
Yes blind people play games too. My friend plays on xbox on a 52 inch screen and sits about 20 inches from it, can't help but to say he'll burn his eyes out but I don't think he really cares since he literally can't see anything otherwise. He also plays for the story.


No, I hate the new site too... And I know I've used mods in the past that have a description setup just like yours, I was younger and the world was less offended by things back then.

Use images! They really do help. But don't include PLAIN text in them. Make the text bold and colorful so it stands out with a purpose. There is a REASON behind why this is the way it is. Give it some weight and meaning besides just explaining. A good example of okay text, maybe not the best color choice, would be the very first image in the description, another good example of text but may not the right font would be the Tilted Rigging (can't read the word Tilted and spell check was the word I chose to go with). The Old Windmill Inn is perfect aside from the text that is attached at the bottom.
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In response to post #54678793. #54679493 is also a reply to the same post.


pacfish wrote: 1) buttons at the bottom of the thread don't scroll you up like they used to.
2) jump drop down doesn't work
3) searching for mods without specifying a game breaks after you specify a game in the filter.
4) using the forum site and clicking on a link that is for a mod (the first post of a mod forum) sends you to the homepage (no game selected)
5) No way to give kudos to individuals through the new website.
6) Didn't think about the target audience (we are PC users, if you want a mobile site, have one built dynamically when m.game.nexusmods.com/mods/# has a request. From a security standpoint, limit the number of requests that ip can have on the mobile side like you do with the number of threads a user can create. Force them to login to reduce the time restraint or have them use the non-mobile site.
6) It's hard to tell where a conversation ends with the new page. The new page seems to have a very thin boarder and very similar colors to be able to tell the difference quickly.
7) Confirmed bias from Dark. He's in favor of the new site.
8) Bug tracker is on github. Gotta make another account to post bugs (or at least try and remember my password)
9) Roughly 1 page of bugs that I can replicate on github, 1.5 pages of suggestions, and half a page of questions that I didn't read in the first 8 hours.
10) Not easy to read long drawn out sentences on a wider resolution because the eye doesn't want to travel that far across the page to some ridiculously lengthy piece reading material that would have been better on a 1/2 x resolution to begin with, but at least ultrawides don't quite have this problem. RIGHT? Gotta turn off all my scaling modifiers because I can't see so I can read this.
11) Confirmed biases of new members. Very similar. Coincidence? Nah 7 is 11!
12) Lists that are intended to go across the screen now go down. This is a reported bug already but things have extra spaces in them.
13) Skyrim Special edition is missing it's special edition logo.
VanScythe wrote: I agree with all of this, minus the kudos bit. I gave someone kudos not more than an hour ago on the new site.


Not through the forum posts (which the old site had). Yes I can click on your profile and give you kudos that way but that's extra work that a user has to go through to say that your comment contributed in a meaningful way and you give good information.
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In response to post #54671943. #54672703, #54677478, #54678053, #54681883, #54683388, #54683578, #54686488, #54686998, #54687253, #54687418, #54687503, #54688283, #54689173 are all replies on the same post.


Pegasix wrote: Can we please just have an option to stick with old layout? I personally just don't like the looks of this design.
SharraShimada wrote: Maintaining 2 Designs is a waste of time, because its work, that wont repay in any way. So, the old design will perish some day. And yeah, its always hard to change to something different, and leaving style, used, and attached to, behind. And yes, the new design looks... boring? Just another flat, tile-design, as seen on nearly every other crap-site in the internet the last 2 years.
But i must admit, the primary function of a mod-page is to deliver info. And they come in form of pictures most of the time.
You may explain, what your armor-mod does, how it looks, and where are the belt is attached... but no one will really imagine int. Put a picture on it, and kabooom.
And thats, what this design is made for.
Personally, i would had made some stuff the other way. But i´m not in charge. If have to, and i can, live with that.
pintocat wrote: I don't mind if they don't maintain the old one, I'll use a buggy one until the new one is fixed
Jokerine wrote: I personally understand that maintaining two different versions of the site may be too much work, and this will probably be an "adapt or die" situation. But, well, if the site is switched over for good and we're all forced to use the new redesign I'll most likely stop using the site altogether, or only visit very, very rarely. I have a choice in this matter, thankfully. I'll just take death :laugh:
kn1ghtfall wrote: Once again I have agree with Jokerine.
Foxia wrote: HEAR, HEAR!!! I must agree with Jokerine myself. Death it will be as well for myself.
HomicidalGrouse wrote: YEAH! Everyone over to Bethesdanet!

Oh wait...
Crimsomrider wrote: I feel the same way Jokerine.

I spoke to a few friends about this design and not one of them likes it. One actually hates it so much he threw a tantrum.

I really hope for some visual and design improvements until the final launch day which reduces the cluster**** of ugliness and information and scales down the UI, which I offered my suggestions on, otherwise I'll just go away because I really can't stand this new design. I am really trying hard forcing myself to suffer through it, but it's just impossible and frustrating. On a mobile the site is PERFECT! It looks good, it feels good... except the mod pages which are ugly as hell no matter where you view them from. But it's just not worth sacrificing something that was perfect in order to make a mobile version more better.

I'll keep on surviving until the final launch day and see what changes happen from now till then. All I can do until then is just offer my opinion on the matter and like you said... adapt or die.

I am forced to death however because I really can't stand another Bethesda.net lookalike.

I am under no illusion that my opinion or me quitting matters at all, after all I'm just another random peon who already got milked for money and will be forgotten after a day of departure... but I would like to remain on this site... hopefully... :(

#SaveNexus
fredlaus wrote: I had thumbs up yesterday - today I feel like I lost my best friend.

Changes are OK to me but then you have to show up something entirely new - some braver stuff than this.

Come on guys and gals you are a resourceful site with millions of fans contributing.

What happened?
goatsnatcher2 wrote: Ha, I went to bed last night thinking what the hell have they done that for, then I get up this morning to my son asking what the hell have they done that for.

It's not that people don't like change, it's more, people don't like change when unnecessary or makes thing's worse.
menathradiel wrote: @SharraShimada: It is normal for a website to have a desktop and mobile version - and I know this because I maintain several - so your point is rather invalid.
HomicidalGrouse wrote: @menathradiel
Yeah, it was perfectly normal, back in 2010 before responsive design really took off and became a standard.

Ironically enough, 2010 was right about where the Nexus' previous design was stuck.
menathradiel wrote: All right. (that would be why all the major websites have a mobile version, because that is a thing of the past.... but shhhhh, not your point, is it.) What part of this design is "responsive" to me? The part where it's arbitrarily decided that my description layout is not good enough as I have coded it and decides to break it?

Don't get me wrong. I'll get used to the new design, but I'll also have to spend time making my mod page layout compatible with PC users again, which is insane when you think about the fact that this site is for people who use mods for PC games.
HomicidalGrouse wrote: The entire site is responsive. Which is why the layout changes to accommodate your display's width, which is an incredibly common strategy for dealing with many different users across many different devices, and it's far easier to design and maintain than two or more separate designs under potentially multiple different subdomains.

Interestingly enough, you could get two different designs entirely by using the very same media queries and scripting that is used to make a single design responsive. Since you're apparently a web designer/developer/maintainer, you surely know that this is all that a responsive design is... one that conforms to the device that it's being viewed on.

The request here isn't one that can easily be accommodated by that though. The request is to keep two COMPLETELY different designs live and maintained because some people don't like the new one, which you should know is an unreasonable request considering this design is not only so radically different from the previous, but also adequately accommodates both mobile and desktop devices.

The request is made even more unreasonable because of your own stated issue of corrupted mod page layout. It has been known since they opened up this redesign to mod authors that mod description formatting doesn't translate well between the two designs and many pages need to be updated to once again conform to the author's vision. This works both ways, as making edits to the page on either the old design or the redesign results in the opposing design being broken in various ways. To fix this, one of these designs would have to be changed regardless, in order to create format parity between the two, and there would still be various issues caused by the change in colors and overall design philosophy that would cause unintended results based simply on the author's own preference for one version of the site over the other.

Keeping both sites live and optional is not a wise idea.


"Keeping both sites live and optional is not a wise idea"

Because most people would choose the old design, and we can't have that. Edited by menathradiel
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In response to post #54687313. #54687368, #54688448, #54689503, #54689623, #54689648, #54689763 are all replies on the same post.


Mr. Dave wrote: What the bloody hell is with the relentless spam pop up ad on the new layout? I cannot even log into the new layout due to it having one single overlay covering the entire page that is a link to spam ads.
Does this need to be reported as a bug too? Or should I just add y'all to ABP's list?

EDIT: RE: the new layout. I know Win10 is nothing more than a huge phone app commercial, but did you guys really have to make the new layout look just like every other lame, shitty phone app out there? Seriously. Have some innovative thought.
Dark0ne wrote: Can you provide a screenshot? We don't use pop-up ads at all.
Mr. Dave wrote: It isn't working as a visible thing to print screen of I'm afraid. The mouse pointer is a hand icon, meaning it is hovering over a selectable object no matter where it is on the page, meaning an invisible PNG is being used as a button.
This is the link it takes me to.
http://www.cokeworlds2017.com/?campaign=Curse
I'm gonna pop open a new window and take a shot of it though in case it shows something you know shouldn't be there. :D One sec...
HERE is a screenshot, but it doesn't show the pointer as a hand when in a non button location. When I try to click Log In, or anywhere for that matter, that Coke gaming convention page pops up.
uninventive wrote: This is happening to me as well. The entire site is a link to an ad. I couldn't even click on the banner element that provides a link to the old design.

Completely unusable.

Using Google Chrome v61
uninventive wrote: And this is the link I get when I try to click on the VIEW NEW LAYOUT button above this page.

http://www.cokeworlds2017.com/?campaign=Curse
Dark0ne wrote: It's an issue with an ad provider we thought we had sorted. They'll need to be the ones to fix it, but they're West Coast US so probably not even awake yet.

Yes, this really pisses me off too considering the commission they take for their services.

Sorry about that. Hopefully it'll be resolved soon.
HomicidalGrouse wrote: Doesn't supporter status remove ads anyway?

I'm sure I'll be forgiven for using adblock regardless, but given my assumption that being a supporter means that you no longer see ads, I find it surprising you would be encountering this issue at all, considering you are quite clearly a supporter...


I can duplicate this. No matter which Nexus sub-site I visit, no matter which link I attempt to click, even trying to click on the Nexus logo in the header, it will always launch the League of Legends Coke ad. It's impossible to navigate the new layout at all currently. What a disaster rollout this has become.
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In response to post #54687313. #54687368, #54688448, #54689503, #54689623, #54689648, #54689763, #54691158 are all replies on the same post.


Mr. Dave wrote: What the bloody hell is with the relentless spam pop up ad on the new layout? I cannot even log into the new layout due to it having one single overlay covering the entire page that is a link to spam ads.
Does this need to be reported as a bug too? Or should I just add y'all to ABP's list?

EDIT: RE: the new layout. I know Win10 is nothing more than a huge phone app commercial, but did you guys really have to make the new layout look just like every other lame, shitty phone app out there? Seriously. Have some innovative thought.
Dark0ne wrote: Can you provide a screenshot? We don't use pop-up ads at all.
Mr. Dave wrote: It isn't working as a visible thing to print screen of I'm afraid. The mouse pointer is a hand icon, meaning it is hovering over a selectable object no matter where it is on the page, meaning an invisible PNG is being used as a button.
This is the link it takes me to.
http://www.cokeworlds2017.com/?campaign=Curse
I'm gonna pop open a new window and take a shot of it though in case it shows something you know shouldn't be there. :D One sec...
HERE is a screenshot, but it doesn't show the pointer as a hand when in a non button location. When I try to click Log In, or anywhere for that matter, that Coke gaming convention page pops up.
uninventive wrote: This is happening to me as well. The entire site is a link to an ad. I couldn't even click on the banner element that provides a link to the old design.

Completely unusable.

Using Google Chrome v61
uninventive wrote: And this is the link I get when I try to click on the VIEW NEW LAYOUT button above this page.

http://www.cokeworlds2017.com/?campaign=Curse
Dark0ne wrote: It's an issue with an ad provider we thought we had sorted. They'll need to be the ones to fix it, but they're West Coast US so probably not even awake yet.

Yes, this really pisses me off too considering the commission they take for their services.

Sorry about that. Hopefully it'll be resolved soon.
HomicidalGrouse wrote: Doesn't supporter status remove ads anyway?

I'm sure I'll be forgiven for using adblock regardless, but given my assumption that being a supporter means that you no longer see ads, I find it surprising you would be encountering this issue at all, considering you are quite clearly a supporter...
shawntheguitarist wrote: I can duplicate this. No matter which Nexus sub-site I visit, no matter which link I attempt to click, even trying to click on the Nexus logo in the header, it will always launch the League of Legends Coke ad. It's impossible to navigate the new layout at all currently. What a disaster rollout this has become.


Well, at least they are just using unscrupulous tactics to get clicks, as opposed to the folks over at Deviant Art, who allowed full on virii through the ads on their site. I have images of it happening as they were claiming it was fixed uploaded there lol.

Dark0ne, I'm in Phoenix. I could hop a buss and go kick 'em in the feet to wake them up if you'd like. :) Of course, I may not stop kicking once they do wake up...

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