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[LE] Two questions - about smoke and moving exterior to new esp


Tasheni

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Hi there,

 

1. I have moved all the farm items and the house interior and exterior to another esp. Of course there's no farm in the render window of the new esp because I don't know how to move the entire cells. I loaded the old esp and the new esp as active in ck and copied all items. Can I copy the cells the same way without breaking anything? I have to overwrite two cells of the military camp in eastmarch. And how is it with the scripts that are attached to some items? Can someone explain me how to do this best?

 

 

2. I want to add a smoke effect to an activator per script. When player activates this item, it should start to smoke and after some time stop it. What I've done in the script is:

- player activates item

- player lost control, camera is set to third person

- animationevent for player is playing

- item reacts through a spell that is firing

- animationevent for player is playing

- messagebox appears

- player gets controls back

 

This works pretty nice. But I want to substitute the spell for the itemreaction with something that smokes. I couldn't find a magic effect that produces smoke but I don't know all the effects in game. I tried to do this with the movable static smoke, but this doesn't work or I'm doing it wrong. Has somebody an idea about this?

 

Thank you for your help.

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