Abarexas Posted October 24, 2017 Share Posted October 24, 2017 Hello fnv mod community. I'm currently working on a mod that will feature content separate from the base game and was wondering if deleting fallout's world spaces and interior cells would free up space or cause crashes. Link to comment Share on other sites More sharing options...
dubiousintent Posted October 24, 2017 Share Posted October 24, 2017 Please see the "Worldspaces" section of the wiki "Getting started creating mods using GECK" article. I'm thinking in particular you might consider The Community Wasteland Project which is an ESM file that has safely removed all NPCs, Creatures and scripted triggers from the game and its DLCs instead as an alternative to "rolling your own". -Dubious- Link to comment Share on other sites More sharing options...
Abarexas Posted October 24, 2017 Author Share Posted October 24, 2017 ð ty Dubious. Glad to find out about the community wasteland project. Link to comment Share on other sites More sharing options...
Abarexas Posted October 24, 2017 Author Share Posted October 24, 2017 ð ty Dubious. Glad to find out about the community wasteland project. Link to comment Share on other sites More sharing options...
Abarexas Posted October 25, 2017 Author Share Posted October 25, 2017 Thanks for this Dubious.glad I don't need to spend time clearing fnv myself. Link to comment Share on other sites More sharing options...
Abarexas Posted October 25, 2017 Author Share Posted October 25, 2017 Thanks for this Dubious.glad I don't need to spend time clearing fnv myself. Link to comment Share on other sites More sharing options...
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