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CK 64bit CTD when trying to open DecorateRiftenView in DialogueView in HousePurchase Quest


Th3Boar

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Hello everyone,

 

let me preface this by saying that this might be a long post and that I have nearly no knowledge of mod creation/no knowledge on scripting.

 

So I was trying to make a modification for the player house Honeyside in Riften (more containers and an interchangeable Alchemy lab and smeltery). I finished the actual object placing then continued on to the quest modification/script bit. I had a couple of tries and used a tutorial to follow (https://www.youtube.com/watch?v=NBTvEdL-B_0) and finally after deconstructing some script fragments and properties thought that I understood what I had to change/add to make it work. So I started with the two NEW options that I wanted to add, made all the changes as in the original dialogue topics (with the proper references etc.) and connected them in the "dialogue views"-tab like the other options.

 

My first problem is, that I don't know how to actually put my new mod in my load order because I have a feeling that that might the reason it didn't work when trying to test it. Tried to add it via NMM and manually via the plugins.txt. I am not sure if that worked. Do I need to do something before I can properly use the mod I made like exporting it somehow?

 

And my biggest problem now is, that after I saved my .esp file and shut down my computer restarting it later again, I went into the CK as usual and opened my .esp file with its masters like normally and tried continuing on the dialogue problem and when I clicked on "DecorateRiftenView" in the "Dialogue View"-tab in the "Quest:HousePurchase" my CK ctd. Every time since then.

So I first tried loading it with earlier "versions" of my .esp I made just in case - still ctd's. Then I tried loading it without any plugin just the master files - same thing. Then I un-/reinstalled my Skyrim Special Edition in the hopes that that might fix a problem with files I have probably inadvertently caused - still ctd's.

 

I am stumped. I don't know what causes the problem nor where to look for an error log or something along those lines. I never changed anything outside of the .esp file I made (so no changes to the master files), I did work in the dialogue view tab to add my own options in DecorateRiftenView but don't know where I broke something so that I can no longer enter it. Btw. the DecorateRiftenView is the only one I can't access. Every other not modified option in that list I can open and see the topics.

 

If more information is needed I am more than willing to convey it if I know how to do it.

I hope someone can help me with this and my other problems mentioned. Every and all help is highly appreciated and I thank you for your time even reading this.

 

P.S.: As an aside, I am wondering, does anybody know how to get a structured overview in the "Dialogue View"-tab for the different HousePurchase quest options because they are always just all on top of one another. Does that mean that the devs just used the "PlayerDialogue"-tab to make topics and link them to one another? Or is there a way to display the options in a structured way? (If what I just wrote even makes sense)

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