Yarik Posted June 3, 2008 Share Posted June 3, 2008 I would like a mod that makes so when you drag up an arrow, you'll see a line from the bow to the place the arrow would land=) It would be very great if someone would do that for me. And pls, do it in a zipfile:) Link to comment Share on other sites More sharing options...
macmert Posted June 4, 2008 Share Posted June 4, 2008 that way you will find the arrows that missed the target right :D Link to comment Share on other sites More sharing options...
tyreil829 Posted June 4, 2008 Share Posted June 4, 2008 oh dont diss its really a good idea for long range the only prolem i might see is the scrpiting if there is any Link to comment Share on other sites More sharing options...
LoginToDownload Posted June 4, 2008 Share Posted June 4, 2008 You mean like Gears of War grenades? It seems possible in theory, but the only way I can think of doing it would absolutely kill the performance... Link to comment Share on other sites More sharing options...
Clipz43 Posted June 5, 2008 Share Posted June 5, 2008 Im not sure it's even possible... If it isn't hard coded, then the only way I can possible think to show the flight path is to show it after its actualy gone, leaving behind a path of smoke or something similar that destroys itself after x amount of time or when the arrow is picked up. Though that is far from what you want.. A possibility that is closer to what you may want is to somehow, based on your characters archery skill and whatever other skills are involved, predict the probable flight path of a projectile and then again have an effect make a path through the air. Not a clue as to how to accomplish this but these are the only things that come to my mind. Link to comment Share on other sites More sharing options...
LoginToDownload Posted June 5, 2008 Share Posted June 5, 2008 Okay: Changing problemes. If it was done with a series of "blips" at certain intervals, it probably wouldn't kill one's performance. However, it doesn't seem as if the game's calculations for arrow-firing is recorded anywhere. This would also require determining where the player is "facing" on an up/down axis, and I'm pretty sure GetAngle doesn't work that way, so it would require OBSE. I'm pretty sure determining how it's calculated-even as far as the movement of the arrow on the X/Y axis and the player's angle-is beyond me. Sorry... Link to comment Share on other sites More sharing options...
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