mileafly Posted October 26, 2017 Share Posted October 26, 2017 (edited) I wonder if it is possible to create your own mix of different textures by mixing favorite textures from different packs? Or is that inviting trouble? For example I really like some textures from the NobleSkyrimMod but I really dislike some of the ground textures in the cities. Is it possible to just use the textures I want and then use textures from some other mods on some of the other textures? If so is it hard to do and is there any way to do it smoothly? (Would really love some kind of "gallery" ingame where you could look at different texture mods and pick and choose the textures you want by live demonstration. That would be awesome but I guess it would be very hard to do?) Also I wonder how it works when you install and uninstall things in Nexus Mod Manager. Say that I install one texture pack (texture back A) and then I install texture back B and when it asks if I want to overwrite I choose yes to mod (I think this is always the right choice?). If I then uninstall texture pack B, will that put back all the textures that got overwritten in texture pack A? From what I recall this is how it should work? Edited October 26, 2017 by mileafly Link to comment Share on other sites More sharing options...
nightscrawl Posted October 27, 2017 Share Posted October 27, 2017 One thing that you need is a tool to view dds files outside of the game, whether that is Photoshop with the NVIDIA plugin, or Gimp, or something else. After that, you can simply look at the images and decide for yourself whether you like them, or not. Some textures look better in the game itself, so it's really the best to see it in the game. Let's say that, like me, you really dislike the Noble Skyrim stone street in Whiterun. You can just browse the folder and remove that image. Similarly, if you like most of Noble Skyrim's Whiterun, but some other pack's stone street, you can just move that image over. It takes a lot of experimentation and downloading a bunch of different texture packs to see what you may or may not like. I would suggest working on this -- a potentially large project -- on a save with as few mods as possible so you know what you're looking at and don't have to worry about meshes and whatnot. Don't use SMIM or whatever else, just the textures you're trying to test. You may also want to use a lighting mod, and whatever ENB or ReShade you like, since that also affects texture appearance. Then just go around and look at stuff. Let's say you like most of Noble Skyrim, but dislike the farmhouse textures (Riverwood, etc). You can download other texture packs and see whether you like those instead. After you're done experimenting and have your hodgepodge collection, you can zip them up and install with NMM for convenience. Link to comment Share on other sites More sharing options...
mileafly Posted October 27, 2017 Author Share Posted October 27, 2017 On 10/27/2017 at 8:23 AM, nightscrawl said: One thing that you need is a tool to view dds files outside of the game, whether that is Photoshop with the NVIDIA plugin, or Gimp, or something else. After that, you can simply look at the images and decide for yourself whether you like them, or not. Some textures look better in the game itself, so it's really the best to see it in the game. Let's say that, like me, you really dislike the Noble Skyrim stone street in Whiterun. You can just browse the folder and remove that image. Similarly, if you like most of Noble Skyrim's Whiterun, but some other pack's stone street, you can just move that image over. It takes a lot of experimentation and downloading a bunch of different texture packs to see what you may or may not like. I would suggest working on this -- a potentially large project -- on a save with as few mods as possible so you know what you're looking at and don't have to worry about meshes and whatnot. Don't use SMIM or whatever else, just the textures you're trying to test. You may also want to use a lighting mod, and whatever ENB or ReShade you like, since that also affects texture appearance. Then just go around and look at stuff. Let's say you like most of Noble Skyrim, but dislike the farmhouse textures (Riverwood, etc). You can download other texture packs and see whether you like those instead. After you're done experimenting and have your hodgepodge collection, you can zip them up and install with NMM for convenience. Thank you. Why should I not use SMIM though when testing if I want to use those meshes later anyway? Would it not be best to test with them then? Also is there cases where textures come with meshes and can it cause problems if you remove one texture you dont like but there is a mesh left that conflcts with another texture? Link to comment Share on other sites More sharing options...
nightscrawl Posted October 27, 2017 Share Posted October 27, 2017 (edited) SMIM has some of it's own textures, so you want to ensure that you're only seeing the textures from the packs you want to look at. Most major texture packs don't have meshes, like Noble Skyrim, Skyrim 2017, and others; they are textures only, so you don't have to worry about that mesh issue. You can test however you want. I happen to think it's better with as few mods as possible to avoid any other problems. Edited October 27, 2017 by nightscrawl Link to comment Share on other sites More sharing options...
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