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Using Dynamic Timescale https://www.nexusmods.com/oblivion/mods/26859/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D26859%26preview%3D&pUp=1

 

On the Emperors Green Way I noticed that the timescale for wilderness is used instead of Interior/towns. Thought maybe the interior has the wrong properties and looked into the Oblivion.esm, BetterCities.esm and YouAreHere.esm (fault in the script? I don't know how to check this), but couldn't find a hint. Thing is, I'm a complete newbie modder, so all my tries are wild guesses.

 

So where to look?

 

 

Here's my modlist

 

Active Mod Files:

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Thanks! :)

 

 

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