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A mod which allows you to script ingame


dra6o0n

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Could be possible, although the only issue is providing the codes.

 

Now I'm not sure if this part is possible:

> Making a notepad like box to type in.... But its possible to add pictures, so why not a text/chat box?

 

The reason i would want this is that it would allow better scripting ingame and problably help modders develop other "mini" mods and test them.

 

And the final reason is that when Oblivion Online finally comes out, I would like it if the ingame mod can be modified to work with GM and Devs to maintain the game, while other players are online.

 

 

Although this may seem a lot, its not impossible, just really really complicated to the beginners in coding.

 

EDIT: A small note is that it should be possible to use the spell making system to save "codes/commands" the game has, and turn it into a script spell. But im not good at this kind of stuff or even the construction set.

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As far as I know, not really possible. More to the point, not really useful. A rather large component of scripting is based on being able to find and define references, form IDs, and other stuff. This information isn't easily obtained while in game, and new definitions cannot be done. And since you would be stuck in game, you would not be able to check your work against information on the wiki, and may not have the advantage of the script telling you where your mistakes are (like it does in the CS). Meaning that the chance for a script to go horribly wrong and crash the game (before you can save the script) is higher. Additionally, such ingame scripting would probably be impossible to export elsewhere for use in an actual mod.

 

Beyond that, console works well enough for most minor scripting adjustments, once you know how to use it.

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