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Duel Wielding but as a single set of weapons


dra6o0n

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Maybe 2-Handed weaponry can have a segment of double daggers or twin swords, the animation can be custom so you shouldn't need to equip 2 weapons to look that way. I did do some searching, but the results are awful animations and bad use of swinging.

 

It should be possible to edit the animation of your character and one way imagine a symmetrical line down the middle of your character, and only using the arms/shoulders part to animate the other arm.

 

Example Pic I made:

http://i92.photobucket.com/albums/l21/dra6o0n/oblivionduelwield2hexample.jpg

 

 

EDIT: If i had photoshop i could make a better example with 3 views...

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No, I don't mean it exactly like the picture says, its just that the swings looks way too weak in some duel wielding mods...

 

When you usually rapidly swing a sword with 1 hand, it is usually on the right side, taking all the phases when to cut.

 

 

Example:

 

1= swinganimation #1

2= swinganimation #2

and so on...

 

\/ 1Handed Sword \/

----1------2------3-------------------

 

\/ Twin Swords \/

----1----2----1----3----2----<4-5>-------------

 

Twin swords should be almost as fast as a dagger but each hand takes turn swinging until the 3rd-5th swing, where a new attack swing would come in at a random interval to prevent it from looking repetitive.

 

Think about it, if you were to swing 2 swords in both hands, you would you do it?

 

And power strikes should be kept simple until better suggestion comes in... Like frontal stab, Back Slash (Half Spin), and Side-Swiping.

 

If I knew modeling and animations i would definitely attempt to do this...

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The animations are triggered by the type of weapon: 1-Handed, 2-Handed, Staff, Bow, or Unarmed. The problem is the game engine only allows for only one 2-Handed designation. If you change those animations, you screw up actual 2-handed weapons. You can't add in a dual-wield designation to the engine.

 

So...even though I could make a mesh that equips both swords at the same time versus a sword/off-hand (shield) combination, the game would still think I only had a single 1-handed weapon. Oblivion's game engine is the limiting factor here, not modeling and animation.

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