Ragoda Posted October 27, 2017 Share Posted October 27, 2017 So I am trying to make ParsonsState03 Interior Cell into settlement, but whenever I try to get that cell to use Location I added it isn't possible. Cell keeps staying with ParsonsStateLocation. I can choose the Location in Edit Cell -view, I can Apply it, but sometimes Ok -button is not active. When Ok -button IS active however, I can change the Location, but only in Edit Cell -view. In main Cells -view it doesn't show, but stays ParsonsStateLocation. Opening the Edit Cell -view again shows that new Location is set. Is this a bug, mistake on my part, or something 'hard coded' into Fallout 4? Any help with this will be greatly appreciated! Link to comment Share on other sites More sharing options...
Ragoda Posted October 27, 2017 Author Share Posted October 27, 2017 I forgot to mention that I don't need advice on how to use existing MapMarker and Location and Zone. Those are already in use by ParsonsState01. :D Link to comment Share on other sites More sharing options...
speedynl Posted October 27, 2017 Share Posted October 27, 2017 if a interior use the same loc/encounter as ext, then you have to make a new loc/enc for that interior, if not then both will use the same loc/encounter so make a location and encounterzone with the name xxxx and adjust the interior cell to those names, there is a option in the location to use the mapmarker for interior forgot the name, to long ago to remember all Link to comment Share on other sites More sharing options...
Ragoda Posted October 27, 2017 Author Share Posted October 27, 2017 I can use MapMarker instead of XMarkerHeading? Nice, I try that! I hope that solves the problem, as I already have made new loc/enc for this interior cell. As well as dedicated MapMarker and XMarkerHeading on exterior cell, and the problem wasn't solved by that. Link to comment Share on other sites More sharing options...
Ragoda Posted October 27, 2017 Author Share Posted October 27, 2017 Oh yes, also hi speedynl, been about year we saw last here. :) Link to comment Share on other sites More sharing options...
speedynl Posted October 28, 2017 Share Posted October 28, 2017 in the tabs for the cell, 1 have loc and another encounter, but you have to change the name from the cell your self its in 1 of the tabs mm remember me ?, you the 1 with the bark island ?, i helped plenty peeps forgot most names and what i did :D Link to comment Share on other sites More sharing options...
Ragoda Posted October 28, 2017 Author Share Posted October 28, 2017 I was asking help with my start of Settlement modding. Then my hard drive went kaput, with over 50 settlement mods I'd made, and as a proper IT-professional, I never backup'd *grins*, so I decided to have an 8 month hiatus, and now I've been back some time. I almost religiously backup my CK work too, LOL. Ah yes, I even published 3 settlements I made this week. Link to comment Share on other sites More sharing options...
Ragoda Posted October 28, 2017 Author Share Posted October 28, 2017 And then I was working on Thicket settlement, even made it to properly working version, but someone beat me to publishing it, so I decided to keep my mods to myself, then. Link to comment Share on other sites More sharing options...
Ragoda Posted October 29, 2017 Author Share Posted October 29, 2017 This issue has been solved. Link to comment Share on other sites More sharing options...
ThoraldGM Posted October 29, 2017 Share Posted October 29, 2017 I never backup'd *grins*, so I decided to have an 8 month hiatus, and now I've been back some time.At least you had a *good* reason. I got butthurt over the Nvidia mod contest & stopped modding for a year. Link to comment Share on other sites More sharing options...
Recommended Posts