Tobias44142 Posted October 28, 2017 Share Posted October 28, 2017 Just as the title implies. Why would saving and then loading be needed to make my custom quest dialogue appear? Link to comment Share on other sites More sharing options...
cdcooley Posted October 28, 2017 Share Posted October 28, 2017 You need to generate a SEQ file for any mod that has quests with dialogue that are also marked to start automatically. There's an option in SSEEdit that can generate it for you. Link to comment Share on other sites More sharing options...
Tobias44142 Posted October 28, 2017 Author Share Posted October 28, 2017 I see. Thank you. Well thats one problem down. Link to comment Share on other sites More sharing options...
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