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Creating Custom Components (such as Aluminum)?


Worsin

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In my mod you can craft Power Armor. Currently the way i have it set up is as follows.

 

Constructable Object that uses various components such as aluminum and adhesive and creates a Misc Item as its output object

 

Constructable Object that uses the Misc item in its recipe and creates power armor.

 

The problem is these Misc items show up funny in the crafting table and don't act the way Components do. See screenshot the Synthetic Weave is the Misc Object.

 

 

 

The goal here is to instead make it so my Constructable Object creates actual components as its output object. This way they would show up like the screws or rubber shown in the screenshot instead of Misc Objects.

 

The problem is if i have my Constructable Object entry create Components as its output object instead, i can craft the components in game and they show up in my inventory, but they aren't usable, the object i'm trying to craft is grayed out yet i have the ingredients. See second screenshot.

 

 

 

Does anyone know why this would be happening and if not can anyone confirm that it is possible to actually craft Component Objects and have them work?

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So this synthetic weave is a misc item, like paper folders or books? And you can craft it from aluminium and adhesive (or whatever)? Than everything looks right, you can use anything as a crafting ingredient, it doesn't have to be raw material.

 

Why junk items and components are displayed how much raw material you can get from scrapping? Because they are automatically scrapped when there's not enough material in your inventory/workshop menu (yes, compounds are also 'scrapped'). For example, an aluminium can is scrapped into 2 units of c_aluminium_scrap, which equals 1 unit of aluminium ingame (you can edit the multiplier). Here's the topic about the difference between c_material and c_material_scrap. Maybe you used the latter as ingredient for power armor?

Edited by MeetTheFuture
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