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Possible forcegreet, script, package question


taryl80

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Sry for that topictitel, but I didn't know it better :).

 

I have a problem.

 

I have build a npc-npc dialogue scene, between an npc and the companion from my mod. After that scene, this npc turns into an settler. Everything works fine, but!...

 

When the npc-npc scene starts (after the player runs truth a trigger), the npc stays miles away from my companion (possible because we all know the behavior of companions in bethesda games and that they always hang miles behind the player, if you are not in a fight, or have dogmeat with you).

 

So, is it possible, to force the npc, to run to my companion? Truth a package, script fragment at the beginning of the quest, or something like that?

 

Hope someone can help me, because I am really stuck here.

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Yes. You need an AI package with follow procedure on Npc2, that has Npc1 as the target. The value you set as MaxRadius determines when Npc2 will run to catch up. There are several blank placeholder pages on the Fallout 4 side of the wiki that never got filled; all the good package/procedure info has to be adapted from the Skyrim side: https://www.creationkit.com/index.php?title=Follow_(Procedure)

 

Edit: Also, I'm not at my CK computer but you should check Trashcan Carla's Brahmin. It may already have the package you need.

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Thanks. I will check out that tomorrow. Sadly, it is a bit late now by me. Anyways thanks for your help. Hope I can write something positive tomorrow :smile:.

Edited by taryl80
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It has worked! I have taken a package from Carlas Brahmin as example and how Bethesda have use this package for the quest attached to that brahmin and finaly, the npc runs to my companion. I am happy now :smile: and thank you.

Edited by taryl80
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