zwierzomods Posted October 29, 2017 Share Posted October 29, 2017 This is my first time making an armor mod, so I followed tutorials closely (this and this). The armor is not following the body parts once it's in the game - it's static, just kinda hovering in player's place. I'm pretty sure the problem is in the way I had to add the skeleton right before exporting the .nif - tutorials said to use "Import Skeleton Only + Parent Selected" and then export both the mesh and skeleton. In my case, Blender threw out a "cannot import skeleton: root is not a NiNode" error. It imported the skeleton after the error anyway, but the structure in Nifskope was completely different than expected. So I tried to import the whole nif, take the skeleton and then parent it manually, which seemed to work out right until testing it in the game. Any ideas what to do with the error/skeleton import, or if this is connected to a completely different problem? Link to comment Share on other sites More sharing options...
nerdofprey Posted October 29, 2017 Share Posted October 29, 2017 You probably did not add any bone weights to the mesh. You can do that really easily in Outfit Studio. Probably best to delete whatever bones are currently in there just in case anything was set up wrong, then copy all bone weights from a body mesh or a similarly shaped armor. You can fine-tune weight painting for each individual bone if you'd like to, but the automatic copy process in OS usually does pretty well. Link to comment Share on other sites More sharing options...
devengel Posted October 29, 2017 Share Posted October 29, 2017 +1 nerdofprey Personally i use 3ds max 2017 with the nif plugin for create my nif. the outfit must have the same weight as the body. Link to comment Share on other sites More sharing options...
zwierzomods Posted October 31, 2017 Author Share Posted October 31, 2017 You probably did not add any bone weights to the mesh. You can do that really easily in Outfit Studio. Probably best to delete whatever bones are currently in there just in case anything was set up wrong, then copy all bone weights from a body mesh or a similarly shaped armor. You can fine-tune weight painting for each individual bone if you'd like to, but the automatic copy process in OS usually does pretty well.I did add bone weights in Blender, but it seems they didn't export at some point - Outfit Studio didn't see any. Still a good suggestion, since I could reapply them in that. Now there's a new problem - only the reference mesh (the body that's supposed to be underneath) is visible in CK/game, while the armor is invisible (despite looking fine in Nifskope). Link to comment Share on other sites More sharing options...
zwierzomods Posted October 31, 2017 Author Share Posted October 31, 2017 Nvw, apparently I was missing body partitions - had to add them in outfit studio and now everything works great. Link to comment Share on other sites More sharing options...
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