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Save Editor for Awakening.


Greinke34

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I think it could be nice to have this type of editor, to make dead warden playthroughs in awakening with the orlesian warden even more immersive, creating a new game, and maybe without the "bugs" and misses in codex entries and other stuff you get, if you do the chargen command trick.

 

 

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Not quite sure what you're asking for. Easy enough to replay the final battle (using the "Add_Party" Command Console trick to have an executed Loghain make the US if you don't want to do the DR) in order to have your Warden survive into DAA.

 

Otherwise, a resurrected Warden makes no sense going forward...

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  • 2 weeks later...

Not quite sure what you're asking for. Easy enough to replay the final battle (using the "Add_Party" Command Console trick to have an executed Loghain make the US if you don't want to do the DR) in order to have your Warden survive into DAA.

 

Otherwise, a resurrected Warden makes no sense going forward...

what i mean with the save editor is, be aviable to play in Awakening with the new character (orlesian warden) and set the plot flags/decisions made in Origins to play a custom world in awakening, not the default one they give you if you start a new campaign.

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And why wouldn't an imported save after your Warden made the Ultimate Sacrifice accomplish the same thing?

 

Or do you mean to set the plot-flags, etc., in ways that weren't part of your DAO playthough? :huh:

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And why wouldn't an imported save after your Warden made the Ultimate Sacrifice accomplish the same thing?

 

Or do you mean to set the plot-flags, etc., in ways that weren't part of your DAO playthough? :huh:

i know the chargen tactic, but "glitches" some dialogues and codex entries, for example i can tell that i remember wade from the drakescale armor, but the reality is, the orlesian warden doesn't know him, or oghren talking about your mabari, when the orlesian warden doesn't have one.

 

those kinda details.

 

an imported ultimate sacrifice by default we all know that what does it's just revive your warden. And the chargen tactic, with the details explained above is glitchy.

 

 

a save editor ala gibbed style, for awakening, that can make you play a new game and then set the plot-flags from origins, i think it's an interesting idea to explore.

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  • 1 month later...

I was planning to make a thread about this, but then I saw the one. I know this thread is a bit old, but I wanted to add. I would like something similar to what the OP is requesting.

 

To clarify, there are only two ways to play DAA: (1) Use your DAO save and import, or (2) use the Orlesian Warden.

 

If you use your DAO save, your Warden is "alive" even if they did the US. If you use the Orlesian Warden, the game goes with a default canon for certain choices, like the ruler of Ferelden. You have two choices: play your US Warden in DAA and break immersion by running around as your dead Warden, but also keep your imported choices, OR keep your immersion with the Orlesian Wardan but play a default canon, with the added consequence that you also screw up your DA2 import, since importing a DAA save into DA2 will not have your DAO choices that are reflected in a few side quests.

 

What the OP and I want is a way to edit the DAA save so we can play as the Orlesian Warden and keep our immersion with our US Warden, but also have the correct plot flags set for DAA and (going forward) DA2.

Edited by nightscrawl
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There is this method, which is as kludgy, clunky and immersion breaking as it sounds, but since it actually does work - it allowed me to play as the Orlesian W-C with my DAO choices - I used it for my canon Ultimate Sacrifice word state. (And this is some archived discussion on the hack from dead!BSN.)

 

I did encounter a few dialogue oddities (Oghren already 'knew' the Orlesian Warden; both my dead DAO Warden and Orlesian W-C were mages, so Anders 'recognized' the latter from the Circle, as did Wynne, that sort of thing...) but on the whole the game acknowledged my DAO choices.

 

Admittedly it's not a GREAT option and it's certainly imperfect from a roleplay standpoint, but meh... there it is.

 

Note: I usually use Gibbed Save Gen for DA2, and probably did for that playthrough since it was all about getting my perfect canon worldstate into shape, so I can't speak to how well the DAA save imports to future content. /fail

Edited by theskymoves
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^ I just watched that video linked elsewhere. Even leaving dialogue oddities aside, you still retain your Warden character's appearance, so you're playing the same character, with background info changed. It apparently does import just fine into DA2, though, as stated in the video.

 

I suppose I'll just have to play as the Orlesian Warden for the DAA experience, but import the DAO save into DA2 and use the DA2 save editor to set the DAA flags.

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^ I just watched that video linked elsewhere. Even leaving dialogue oddities aside, you still retain your Warden character's appearance, so you're playing the same character, with background info changed. It apparently does import just fine into DA2, though, as stated in the video.

 

I suppose I'll just have to play as the Orlesian Warden for the DAA experience, but import the DAO save into DA2 and use the DA2 save editor to set the DAA flags.

 

Urgh. The archived discussion originally linked to information on how to access chargen to change the imported Warden's appearance/race/gender etc, but that information seems to have been lost in the archiving, as the link is to BSN and is now dead.... I imported my US Surana and followed the now-inaccessible instructions to play as a human mage (a 'clone' of Warden-Commander Clarel, to be specific.)

 

My apologies for not realising the information now available is incomplete. (You know if I ain't screwing up, I ain't breathin'.)

Edited by theskymoves
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