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[Mod Request] Interior Run & Sprint


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Just speaking for myself I do not understand the need to impose arbitrary changes to the way the player character behaves. Walking into a dungeon and suddenly finding myself required to "sprint" to run and unable to sprint at all adds no benefit to the game to me. I find the transition awkward and the restriction unnecessary.

 

So... can anyone help me get rid of it?

 

Thanks

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> I do not understand the need to impose arbitrary changes to the way the player character behaves. Walking into a dungeon and suddenly finding myself required to "sprint" to run and unable to sprint at all adds no benefit to the game to me

 

Try this out!

 

Immersive Motion -Stand -alone by KCS

https://www.nexusmods.com/witcher3/mods/1933/?

 

IMMERSIVE MOTION for GAMEPADS - RE-ENVISIONED
( And also Immersive Motion for Keyboards )
Immersive Motion for Gampads - Reenvisioned is the evolution of Immersive Motion for Gamepads. Here's what the mod does...
1. Dampens Geralt's transitional animations (the animations when Geralt starts moving). The over-fast, jerky transitional animations are one of the major reasons the vanilla gamepad controls feel so floaty and imprecise. Once you try the mod, you'll feel the difference immediately.
2.Gives you full walking movement speed control. The stick ranges are weighted to feel natural, allowing you to easily transition from a slow walk, to normal speeds, to full on power walk, without having to think about it. You shouldn't have to concentrate on basic movement controls. But what about jog speed you ask? This mod grants variable run speeds too. Press and hold A to run - Double tap and hold A to sprint (similar to Red Dead Redemption and GTA).
3. Eliminates forced stops when running. Although full sprinting still reduces stamina, you are no longer required to stop running when your stamina runs out. Stamina replenishes in less than a second, so why be made to stop at all? Stamina does not diminish while jogging.
4. Allows you to move Geralt at the same movement rate indoors and out (although sprinting is still restricted in most buildings). Didn't you think it was strange how Geralt would speed up as soon as he walked outside and slow down as soon as he walked inside? No more.

 

 

I haven't tried it but i'm about to!

 

Make sure you're not encumbered.

always backup your files before downloading mods, I myself backups Bin, DLC, Mods, .Settings and .ini files

always use script merger.

 

Goodluck!

Edited by aidenphillip
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No. That's the opposite of what I'm looking for. I don't want to have to press a button to run indoors. With that mod I have to press a button to run EVERYWHERE.

 

What I'm looking for, and what frustrates me across the board with TW3, is consistency of control. Enter combat and I suddenly can't open doors, even if all I have to do is push them normally. I can't climb or even get past low fences. All of this makes changing location in order to find a choke point or control the battlefield nearly impossible. On the other hand exit combat and I can't dodge, roll, or parry... even when an archer is shooting at me. Not being able to run without pressing a button is just another example of the game arbitrarily changing the rules on me... and > I < find it frustrating. Apparently no one else does, which, frankly, I find bizarre.

Edited by WHITELION1284
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well script mods dont count toward your limit so its your texture mods that counts toward the limit. Also dlc mods count toward the total limit. I think its around 12-14 texture mod folders. What texture mods do you have installed? I can tell you what will merge and what wont merge correctly.

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Oh, is that right? Texture mods are the issue. That's good to know.

 

Well, I'm using Witcher HD reworked plus several armor retextures, which I suspect are the culprits. I guess what I'll do is just use one armor mod at a time. You know, for the one I'm wearing. :smile:

Edited by WHITELION1284
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