ceano Posted October 30, 2017 Share Posted October 30, 2017 If i know the ID on a container, is there any console command i can use to open it remotely? Link to comment Share on other sites More sharing options...
StarMystyk Posted October 30, 2017 Share Posted October 30, 2017 Not sure. I use the Hotkeys mod and in its ini file assign the Overboss Trunk a hotkey then use that as remote storage.I've also got a locker in Vault 111 set persistant to use as storage as well. Going off the commands in the ini file I guess you could try ContainerID.activate player. Example for the Overboss trunk 06044995.activate player. I haven't tried it so don't know if it works.I find it easier to use Hotkeys. Link to comment Share on other sites More sharing options...
ceano Posted October 30, 2017 Author Share Posted October 30, 2017 (edited) Well i also use the Hotkeys Mod but do all key bindings manually in the Hotkeys.ini file, so i just want the command you use there to open your trunk. What i want to do is to be able to open the duffle bag (container) in Conquest mod, without the need to put it down. Edited October 30, 2017 by ceano Link to comment Share on other sites More sharing options...
StarMystyk Posted October 30, 2017 Share Posted October 30, 2017 (edited) If you have the ID of it, and have a spare hotkey slot in the ini file (I never figured how to assign them ingame so manually add them to the file), it's just Item#.activate player My example above, just substitute 06044995 for the ID of the duffle bag and that's the command to open the container. Edited October 30, 2017 by star-mystyk Link to comment Share on other sites More sharing options...
ceano Posted October 30, 2017 Author Share Posted October 30, 2017 OK did try that but i get the message in the console that (the player are not in a bailable area so the workshop cant be set up), it looks like the bag is like a workshop so i cant get access to it in certain areas...this is exactly what i was trying to get around with a hotkey direct to the container :wink: Link to comment Share on other sites More sharing options...
StarMystyk Posted October 31, 2017 Share Posted October 31, 2017 (edited) So, if you put the bag on the ground and activate it it works but not if you just activate by hotkey? I have the mod as well, and looked at it earlier in FO4Edit and there's a lot of scripts. Maybe there's a different command to use, I'll have a look anyway. See if I can find another way.I've all sorts of stuff hotkeyed in my file, globals, game settings and the usual add items, which all work to my amazement, lol. Edit: I think it's out of my knowledge. Tried a few things ingame and the bag ID keeps changing when I load the game so whatever I put into the ini file comes up unknown.Looking at the details in xEdit and most everything is done with scripts. I tried a few things that I thought might be it but no. Maybe someone more knowledgeable would know which ID to use or if it's even doable at all. A simple container works, something that's already in the world, but a placeable container I'm not so sure. Sorry that I couldn't help :( Edited October 31, 2017 by star-mystyk Link to comment Share on other sites More sharing options...
ceano Posted October 31, 2017 Author Share Posted October 31, 2017 (edited) Thanks for trying to help, i have tried a lot of things to but the only thing you can hotkey to in that mod is to the "Ingestible"... _Camp_SurvivalSkillBuildCampsiteAid ...so you don't need to open your inventory every time you want to put up the camp. The latest thing i did learn to do is to hotkey several items to 1 hotkey, like this example below that put on the whole leather armor... L=player.equipitem 0007b9c6;player.equipitem 0007b9c5;player.equipitem 0007b9c4;player.equipitem 0007b9c3;player.equipitem 0007b9c7 ...really nice to be able to hotkey the whole armor set you are using (or just part of it), so you don't need to open the inventory every time you want to put it on. Edited October 31, 2017 by ceano Link to comment Share on other sites More sharing options...
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