pra Posted October 30, 2017 Share Posted October 30, 2017 I have a workshop object which places a Hazard when built, which should exist until the object is deleted. For this, I have a Property on the workshopobject pointing to the placed ObjectReference.I noticed the Hazard is being deleted rather eaglerly, so I am attempting to re-place it when it's gone. However, noticing that seems to be rather difficult.Doing debug.trace on the reference after it was deleted gives me "[ObjectReference <None>]". This does not count as none, and as true when cast to bool. When I try do do something like "getFormId" on it, I get: [10/30/2017 - 11:36:53PM] error: Unable to call GetFormID - no native object bound to the script object, or object is of incorrect type So, how do I figure out if there is a "native object bound" to this "script object"? Or, do I have to do it in a totally different way anyway? Link to comment Share on other sites More sharing options...
pra Posted October 31, 2017 Author Share Posted October 31, 2017 Figured it out.It's IsBoundGameObjectAvailable() Link to comment Share on other sites More sharing options...
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