MaelstromDesign Posted March 13, 2012 Share Posted March 13, 2012 i've made a custom model for a weapon and managed to get it ingame, but i'm suffering from some kind of texture (probably) problem that baffles me. When i'm very close to an object, in first person, the weapon begins to become semi-transparent. It's barely noticeable outside, but indoors the problem is exaggerated to an enormous degree, especially in caves and ruins. I have all the texture settings exactly as the iron war axe, have a normal map with specular, a dif with completely white alpha, and a _m that blacks out the wooden handle but registers the axe's head. Here's a pic of the problem (You have too look closely, as i'm outside, but you can see the window's lacing through the axe's head and it's handle): http://i433.photobucket.com/albums/qq55/KnightOfAmmo/TESV2012-03-1217-34-20-80.jpg Link to comment Share on other sites More sharing options...
LittleBaron Posted March 13, 2012 Share Posted March 13, 2012 Let me just verify that somehow your mesh does not have an alpha property attached to it? PS I like the shape of it! Link to comment Share on other sites More sharing options...
MaelstromDesign Posted March 13, 2012 Author Share Posted March 13, 2012 Yes, no alpha properties. The Alpha nif setting in the BSLightingShaderProperty is set to 1, which i understand is 100% opacity. Link to comment Share on other sites More sharing options...
LittleBaron Posted March 13, 2012 Share Posted March 13, 2012 Hmmm. Can you post a picture of it in NifSkope with all the nodes opened up as much as possible? Otherwise I would be happy to take a look at the mesh first hand if you felt inclined to upload it somewhere. Link to comment Share on other sites More sharing options...
BJ11 Posted March 13, 2012 Share Posted March 13, 2012 Are you useing some kind od ENB-mod ?, cause some of them can create weird Alpha issues when you are in an interior cell. Link to comment Share on other sites More sharing options...
MaelstromDesign Posted March 13, 2012 Author Share Posted March 13, 2012 I am using Super ENB... i'm going to give this a look... edit: Yep, that was it. Disabled SSAO on it and the effect dissapeared. That is odd though... what exactly is SSAO? Link to comment Share on other sites More sharing options...
BJ11 Posted March 13, 2012 Share Posted March 13, 2012 (edited) --> Yeah good to hear, that it was only a garphic problemas far as I know this effect appears because the ssao of the "Super ENB" is quite rough, but provides a good framerate to your question:The SSAO is basically a ambient shadow that provieds a more realistic look these links mith help: Ambient Occlusion SSAO, Screen Space Ambient Occlusion Edited March 13, 2012 by BJ11 Link to comment Share on other sites More sharing options...
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