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Body Part Data


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Does anyone how to work with or have a good tutorial I could check out for BodyPartData?
I'm trying to get body parts to still be able to become crippled/ come off but not effect the NPC's health.

While my wife was playing and I was working on a mod she came across a Raider just sitting in a chair not reacting to her.
She shot him and his arm came off and he just kept rocking back and forth on the chair and didn't react.
So she shot off all of his limbs and he just sat there rocking, a little bloody stump.
How?

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If you want that at the first hit in the limb will damaged it, better add an enchantment to the weapon - ModLegendaryOnHitEffect_Cripple.

But at least for some realism, this effect can be added depending on weapons and creatures. E.g. - .38 cal and 10mm only for dogs and lower, 5.56 & 7.62 for humans, Super mutants and lower, .308 cal for Deathclaw, YaoGuai and lower. .50 cal and Gauss - for humans in Power Armor and lower.

 

As for the damage dealt to an NPC, depending on the hit in a certain body part

For example, HumanBodyPartData:
Torso - Damage Mult 1.00 (NPC will get 100% weapon damage)
Legs - Damage Mult 0.3 (NPC will get 30% weapon damage)
As about setting "Health Percent", I just set 30 for all.

 

I also recommend changing the default setting "fAimStabilityCrippledArmPenalty" (Gameplay -> Settings). After all, if a human has a damaged leg, he can't move quickly. And if the hand - it should be very hard to shoot.

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