ElderScrollsPunk Posted June 5, 2008 Share Posted June 5, 2008 I'm wondering if this component of MMM is available anywhere as a stand-alone modification. I've done numerous searches on both The Elder Scrolls Nexus and Planet Elder Scrolls and have turned up nothing, so I am not entirely sure this mod exists, otherwise I would use the Mod Detectives forum. (The Official Forums have a 'Mod Psychics' thread for seeing if mods exist, something I would suggest for these forums.) :: Crafting Overhaul Revised 3.5.5 :: All crafting has been entirely split out into a new plugin -- Hunting & Crafting. Again thanks to Dewshine, Shadowborn, Bendiwolf, and Lilith this has been taken to a new level. Changes now include: Crafting has shifted to the hides themselves. You still need to carry 'Fletching Calipers' and 'Leatherworking Shears', but now you click on the hides themsleves to make new armor. And for that, Dewshine has greatly expanded the scope: New Armor: Quilted Armor that uses bleached cloth (the bolts and cut cloth can be bleached) and sheep's wool (specific to MMM). This includes robe, shoes, bracers, and hood. New Armor: Cured Hide creates Fur armor, Bone Studded fur armor and Metal Studded fur armor. New Armor: Tanned leather creates Soft Leather armor, Stealth Leather armor, Bone Studded Soft Leather armor, and Metal Studded Soft Leather armor. New Armor: Boiled leather creates Pit Armor, Bone Studded Pit Armor, and Metal Studded Pit Armor. New Armor: Werewolf Fur armor -- this unique armor is crafted from the fur of MMM Werewolves, and imbues the same resistances Werewolves enjoy, including normal weapon resistance, disease resistance, fortify sneak, fortify hand to hand, poison resistance and reflect damage. Of course, you have to hunt Werewolves to get these... All of these armors are full sets -- shield, cuirass, boots, bracers, greaves, and helmet -- with multiple variants for a total of 72 new armor pieces that can be crafted from resources found in the MMM world! Three cheers Dewshine! :: More Crafting Details in 3.5.5 MMM includes a crafting engine that allows you to expand alchemy and crafting components of the game. All up, 72 different items can be made. You can: * Collect bones, feathers, stones, animal hide and more * Make full armor sets out of animal hides * Make arrows out of bones/stones and feathers * Grind bones into Bone Dust * Grind a wide range of gems into Gem Dust, each with unique properties. Bone Grind and Gem Dust: To grind bones and gems, you simply need a mortar and pestle and then just click on the bones or gems in your inventory. Only larger bones and gems can be ground to dust. There are dozens of gems and gem types, each granting different alchemical properties. Note that some bones can have dual use -- they can be ground to dust for alchemy, or used to make armor and arrows. Armor Crafting: To make armor and arrows, first find the Leatherworking and Fletching tools which will show up in crates and barrels, just search and you'll eventually find them. Then, you can start your crafting by clicking on the appropriate items like so: Leatherworking Shears = Hide Armor, Bone Studded Hide Armor (in full sets, including shields), Soft Armor and Bone Studded Soft armor (Cuirass, gauntlets, greaves, boots, and helmets). Fletching Calipers = Bone, Barbed Bone, Silver, Ogre tooth, Daedroth tooth, Flint, and Obsidian Arrows. Need flights from feathers and matching ingredients for each type of arrow. Feathers = Create arrow flights for crafting arrows Animal Hides* = Allows you to make cured hides. The size of the animal determines how many final pieces of leather are created. The leather types are hide (fur), soft leather, and boiled leather. Cured Hides = With metal nuggets, can create Metal Studded Hide Armor (full set) Soft Leather = Make Stealth Leather (DB armor in pieces), and Metal Studded Soft Leather armor. Timberwolf Hide = Special Timberwolf Hide armor set, including shield. Werewolf Hide = Create Rawhide Werewolf Fur Armor, full set. Each piece endows the wearer with the natural abilities and resistances of the Werewolf. Cloth = Clicking on cloth, either bolts or folded, grants the option to bleach the cloth. Bleached Cloth = Clicking on Bleached Cloth while having Sheep's Woolf can create Quilted armor for mages. This set consists of robe, hood, bracers, and shoes. Metal Objects = Clicking on middle class metal objects can create Metal Nuggets for Studded Armor. The weight of the item determines the number of nuggets. Individual nuggets may also be found in clutter. * Animal Hides you can click on include, for example, Wolf Pelts, Deer Skins, Leopard Pelt, Lion Pelt, Panther Pelt, Boar Hide, Pahmer Hide, Bear Skin (brown, black, snow), Timber Wolf, Guar Hide, and even Werewolf Fur captured from Werewolves.<flameshield filter="Hardcore MMM Junkies">Personally, this is the only thing I really liked about MMM, so I do not want the rest of the riffraff.</flameshield> Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 5, 2008 Share Posted June 5, 2008 Don't think so. One of the main components of that system deals with leveled lists, which is a main component of that mod. You might find something similar though, can't remember any names. Link to comment Share on other sites More sharing options...
ElderScrollsPunk Posted June 5, 2008 Author Share Posted June 5, 2008 Don't think so. One of the main components of that system deals with leveled lists, which is a main component of that mod. You might find something similar though, can't remember any names.Yeah. At first I thought that that component itself was 'Crafty Bits' but it turns out I was wrong. The leveled lists and even the items found in the world would need to be replaced for it to be similar to what I wanted... I guess I could attempt to use MMM and disable as many features as possible. Any other suggestions for Mods would be appreciated. I don't use ANY of the 'big' overhauls (FCOM, MMM, OOO, etc) but I DO use T.I.E. Link to comment Share on other sites More sharing options...
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