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Spitting Animation


SnakeSlippers

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Alright I'm using the Centaur spit that I'll change the texture of later, works how I want, only I have one problem.

 

Is there a way to remove the animations for a weapon? The only animations I can use looks like your holding a invisible weapon.

 

I just need the spit to come out my face. No animations.

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Alright I'm using the Centaur spit that I'll change the texture of later, works how I want, only I have one problem.

That's actually your real problem, the projectile is trivial by comparison.

 

Is there a way to remove the animations for a weapon? The only animations I can use looks like your holding a invisible weapon.

I don't know how much use these suggestions will be since I can't go into great detail, but here goes.

Any weapon animation you use is going to look like your using an invisible weapon of some type, they are designed that way.

 

Look in special/idle animations for a spitting animation (I don't know if there is one, but there might be), barring a friendly animator this is your only option if you want a animation that actually looks the part.

 

I just need the spit to come out my face. No animations.

The fireWeapon function can probably use a embedded weapon (used for creatures that have a "built in weapon"), and by moving the projectile node to the mouth you make the spit fly from there (otherwise it emits from the center).

I don't know if you can leverage the projectile node via the embeded weapon that way, since in critters it's part of their skeleton (and is not on humans) and it might require adding it to the human skeleton (which will have it's own issues, especially with weapons....assuming it just doesn't insta-crash).

 

Sometimes nodes can show up in "non weapons". As an example a armor addon I made (a brushgun) had a sighting node and when equipped that sighting node was active even though the brushgun wasn't an actual weapon (just looked like one). In this case it was an example of a bug, but might be usable for what you have in mind, if a sort of invisible mask with a projectile node in the mouth is used.

 

If you can get the node there by itself, using it with the fireWeapon function (sans an embeded weapon, which really is just a vehicle for the node, in this use case) might work, since then it wouldn't have grip, animation or any other attributes of a weapon. Might also try removing those values from a weapon (not sure how, maybe tesEdit) and see if it insta-crashes your game.

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I don't know what you mean by the projectile is trivial by comparison.

 

Hmm now this sounds out of my league. I think using a weapon is out because of the stuck animations.

 

Sometimes the weapon shoots, sometimes it doesn't. Clicking embedded stops the shooting. As setting it to melee does too.

 

I also thought about having a hotkey to make you spit using the vomit animation. But if I can't change the vomit texture that's pointless.

 

I could of sworn a loooong time ago, messing around with GECK I made the player do all kinds of spells and stuff. Like flames out the hands and mouth. Now I just can't remember how I did it.

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