QaxeIsKaze Posted November 2, 2017 Share Posted November 2, 2017 Several of my quests, which have been working for years, have suddenly stopped working. These were not quests that I edited or changed since the time when they were working. I do however regularly update the mod in other areas. Upon investigation, I discovered that in these broken quests, the quest PROPERTIES were all reset to default. Quest aliases and scripts were untouched, just the quest properties were no longer set at all. My mod, "Qaxe's Questorium" is over 1Gb in size. Is it possible that it's collapsing in on its own gravity somehow? I know that's a weird thing to say, but I'm at a loss. I appreciate any help you can give. Here is an example of some of my properties on one of the quests that just came up broken: Encumber Spell IcicleSpellEncumberFastTalker Spell IcicleSpellFastTalkerILLUSION String IllusionTelepathy Book IcicleSkillBookTelepathy Naturally, I originally went through and set these values myself, but now they have come up "Default". I again set the values and they appear to be working in game again. Here is one of the scripts that I was working with: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 10Scriptname QF_ILQ19_021D7762 Extends Quest Hidden;BEGIN ALIAS PROPERTY ChoiceBook;ALIAS PROPERTY TYPE ReferenceAliasReferenceAlias Property Alias_ChoiceBook Auto;END ALIAS PROPERTY;BEGIN ALIAS PROPERTY Vexardht;ALIAS PROPERTY TYPE ReferenceAliasReferenceAlias Property Alias_Vexardht Auto;END ALIAS PROPERTY;BEGIN ALIAS PROPERTY Wine;ALIAS PROPERTY TYPE ReferenceAliasReferenceAlias Property Alias_Wine Auto;END ALIAS PROPERTY;BEGIN ALIAS PROPERTY MerchantChest;ALIAS PROPERTY TYPE ReferenceAliasReferenceAlias Property Alias_MerchantChest Auto;END ALIAS PROPERTY;BEGIN ALIAS PROPERTY Troll;ALIAS PROPERTY TYPE ReferenceAliasReferenceAlias Property Alias_Troll Auto;END ALIAS PROPERTY;BEGIN ALIAS PROPERTY TriggerBox2;ALIAS PROPERTY TYPE ReferenceAliasReferenceAlias Property Alias_TriggerBox2 Auto;END ALIAS PROPERTY;BEGIN FRAGMENT Fragment_9Function Fragment_9();BEGIN CODEsetObjectiveCompleted(60)SetObjectiveDisplayed(70)Game.GetPlayer().AddSpell(Tame)Game.GetPlayer().AddItem(Pain, 1)Game.IncrementSkill(Illusion);END CODEEndFunction;END FRAGMENT;BEGIN FRAGMENT Fragment_2Function Fragment_2();BEGIN CODESetObjectiveCompleted(10)SetObjectiveDisplayed(20);END CODEEndFunction;END FRAGMENT;BEGIN FRAGMENT Fragment_8Function Fragment_8();BEGIN CODEsetObjectiveCompleted(50)SetObjectiveDisplayed(60);END CODEEndFunction;END FRAGMENT;BEGIN FRAGMENT Fragment_6Function Fragment_6();BEGIN CODEsetObjectiveCompleted(40)setObjectiveDisplayed(50)Game.GetPlayer().removeitem(alias_Wine.GetRef())Game.GetPlayer().AddSpell(Encumber)Alias_Troll.GetRef().Enable();END CODEEndFunction;END FRAGMENT;BEGIN FRAGMENT Fragment_0Function Fragment_0();BEGIN CODESetObjectiveDisplayed(10)Game.GetPlayer().additem(alias_ChoiceBook.GetRef());END CODEEndFunction;END FRAGMENT;BEGIN FRAGMENT Fragment_3Function Fragment_3();BEGIN CODESetObjectiveCompleted(20)SetObjectiveDisplayed(30)Game.GetPlayer().AddItem(Telepathy, 1)Game.GetPlayer().AddSpell(FastTalker)Game.GetPlayer().AddItem(Gold001, 100);END CODEEndFunction;END FRAGMENT;BEGIN FRAGMENT Fragment_4Function Fragment_4();BEGIN CODEsetObjectiveCompleted(30)setObjectiveDisplayed(40);END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin commentString Property ILLUSION Auto SPELL Property FastTalker Auto MiscObject Property Gold001 Auto SPELL Property Encumber Auto SPELL Property Tame Auto Book Property Pain Auto Book Property Telepathy Auto Link to comment Share on other sites More sharing options...
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