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Quest Properties Getting Reset to Default


QaxeIsKaze

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Several of my quests, which have been working for years, have suddenly stopped working. These were not quests that I edited or changed since the time when they were working. I do however regularly update the mod in other areas. Upon investigation, I discovered that in these broken quests, the quest PROPERTIES were all reset to default. Quest aliases and scripts were untouched, just the quest properties were no longer set at all.

 

My mod, "Qaxe's Questorium" is over 1Gb in size. Is it possible that it's collapsing in on its own gravity somehow? I know that's a weird thing to say, but I'm at a loss.

 

I appreciate any help you can give.

 

Here is an example of some of my properties on one of the quests that just came up broken:

 

Encumber Spell IcicleSpellEncumber
FastTalker Spell IcicleSpellFastTalker
ILLUSION String Illusion

Telepathy Book IcicleSkillBookTelepathy

 

Naturally, I originally went through and set these values myself, but now they have come up "Default". I again set the values and they appear to be working in game again. Here is one of the scripts that I was working with:

 

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 10
Scriptname QF_ILQ19_021D7762 Extends Quest Hidden

;BEGIN ALIAS PROPERTY ChoiceBook
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_ChoiceBook Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Vexardht
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Vexardht Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Wine
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Wine Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY MerchantChest
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_MerchantChest Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY Troll
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_Troll Auto
;END ALIAS PROPERTY

;BEGIN ALIAS PROPERTY TriggerBox2
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_TriggerBox2 Auto
;END ALIAS PROPERTY

;BEGIN FRAGMENT Fragment_9
Function Fragment_9()
;BEGIN CODE
setObjectiveCompleted(60)
SetObjectiveDisplayed(70)
Game.GetPlayer().AddSpell(Tame)
Game.GetPlayer().AddItem(Pain, 1)
Game.IncrementSkill(Illusion)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
SetObjectiveCompleted(10)
SetObjectiveDisplayed(20)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_8
Function Fragment_8()
;BEGIN CODE
setObjectiveCompleted(50)
SetObjectiveDisplayed(60)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_6
Function Fragment_6()
;BEGIN CODE
setObjectiveCompleted(40)
setObjectiveDisplayed(50)
Game.GetPlayer().removeitem(alias_Wine.GetRef())
Game.GetPlayer().AddSpell(Encumber)
Alias_Troll.GetRef().Enable()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
SetObjectiveDisplayed(10)
Game.GetPlayer().additem(alias_ChoiceBook.GetRef())
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
SetObjectiveCompleted(20)
SetObjectiveDisplayed(30)
Game.GetPlayer().AddItem(Telepathy, 1)
Game.GetPlayer().AddSpell(FastTalker)
Game.GetPlayer().AddItem(Gold001, 100)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_4
Function Fragment_4()
;BEGIN CODE
setObjectiveCompleted(30)
setObjectiveDisplayed(40)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment
String Property ILLUSION Auto
SPELL Property FastTalker Auto
MiscObject Property Gold001 Auto
SPELL Property Encumber Auto
SPELL Property Tame Auto
Book Property Pain Auto
Book Property Telepathy Auto

 

 

 

 

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