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3ds studio export mesh orientation


ghostfc3s

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I made a new chest piece after exporting it in to nifscope and completing the changes needed the model in game is oriented all wrong. In nifscope and body slide it is fine and fits over top of the vault suit.

 

If I leave the chest piece where it should be on a charter in nifscope or bodyslide it is orientated horizontally in FO4. So I have to rotate it in bodyslide or nifscope and kind of guest where it should be. Load fallout 4 and then keep adjusting till it fits the vault suit in the right spot and orientation.

 

Any idea on why or how to fix this at export stage. I don't want to be doing this for every piece of armor I'm making.

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