ghostfc3s Posted November 2, 2017 Share Posted November 2, 2017 I made a new chest piece after exporting it in to nifscope and completing the changes needed the model in game is oriented all wrong. In nifscope and body slide it is fine and fits over top of the vault suit. If I leave the chest piece where it should be on a charter in nifscope or bodyslide it is orientated horizontally in FO4. So I have to rotate it in bodyslide or nifscope and kind of guest where it should be. Load fallout 4 and then keep adjusting till it fits the vault suit in the right spot and orientation. Any idea on why or how to fix this at export stage. I don't want to be doing this for every piece of armor I'm making. Link to comment Share on other sites More sharing options...
ghostfc3s Posted November 2, 2017 Author Share Posted November 2, 2017 I have got the parts where they should be but now some of the mesh appear and disappear depending on the angle your looking at or how close you are to it? Why do nif's have to be so funky. Link to comment Share on other sites More sharing options...
ghostfc3s Posted November 3, 2017 Author Share Posted November 3, 2017 The issue was the mesh and the bone placement was not close enough together. I ended up importing a vanilla skin that resolved all the issues. Link to comment Share on other sites More sharing options...
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