Dandys Posted March 13, 2012 Share Posted March 13, 2012 Hi everyone, I am working on an idea where ideally every single type of ammunition could be made playable and more realistically represent a single bullet or whatever per unit. The existing meshes would still be used for things like box ammo, but for the units itself I think it would make more sense to have them separate. My question is if anyone knows how I can take the projectiles and things like that that already exist (like darts, railway spikes, flechettes) and make those have havok and be playable as individual units. Also maybe it is possible to isolate the 40mm/25mm grenade nodes from launcher meshes to get the individual grenades? Next I would need individual full bullets, plus things like grenades (40mm and 25mm), if not for every type at least you know a small and large type or ideally even one for every basic ammo type (like 10mm but not necessarily different 10mm AP, HP, etc.) Any help especially with the first question would be appreciated, Thanks, Dandys Link to comment Share on other sites More sharing options...
Cyberlazy Posted April 5, 2012 Share Posted April 5, 2012 all bullets and grenades are there own meshs already. I think the problem with using bullets instead of ammo boxes would be that they are very hard to spot and pick up. Link to comment Share on other sites More sharing options...
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