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[LE] Creation Kit Assistance


Skinjack

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I'm in the process of learning this stuff, so any help would be appreciated.

 

I have about 50 weapons I built, textured, etc, over the years up to the point of the Creation Kit and adding them to a plugin. I now know how to create them in the kit, add them to the forge, and create a recipe for them. I think I even have their sizes relatively fixed. The problem I'm having is adding them to the Arcane Enchanter (since I don't seem to be inventive enough to add all that stuff independently for 50 or so models, I figured this would allow people to add their own enchantments. Happy medium.). Right now I can add the Arcane Blacksmithing and another perk like Dwarven Blacksmithing to the forge recipe to make sure they can be crafted there and enchantable. That's not a problem. What I need to know is what comes next, i.e. what perk I pick for the Arcane Enchanter so they can be enchanted there.

 

Sorry for asking. The tutorials I have gone through say "just ignore this for now" and then never get back to it. If someone could point me to a tutorial that explains this in clear, concise language that would be great. Or if they could explain what I need to do and pick for the enchanter, that would be just as great. I eventually want to release these models for the community, but I'm kind of a perfectionist, so I need them to be right the first time. That, and my knowledge after creating them is limited, so I don't know how much help I would be in troubleshooting any issues with them.

 

Thanks in advance.

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If I understand correctly what you're trying to do it should be pretty simple. You don't need to do anything special to make them able to take an enchantment other than not put one on it's base. So if you make a weapon you just make it basic bare with no default enchantment. Then the player could take it to the enchanter and enchant it.

I'm not sure what you mean

i.e. what perk I pick for the Arcane Enchanter so they can be enchanted there.

 

There is no perk required to make an item enchantable. The only time I've seen something like that required is for tempering the item if it is enchanted. It sounded like you understood that part but I'll reiterate it just incase. You would add conditions to the constructible object for the tempering recipe being EPTemperingItemIsEnchanted Not Equal to 1 OR HasPerk ArcaneBlacksmith Equal to 1. Then if the item is enchanted it requires the Arcane Blacksmith perk. If you leave the conditions off then it can be tempered without any perks regardless if it is enchanted or not.

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Hmmm, must have been a weird tutorial or I completely misunderstood it. Could have sworn he had a recipe to create the item, one to temper it, and another to enchant it, leaving required items empty for the latter. Either way, thanks for the reply and setting me straight. I guess I'll do some experimenting just to make sure. Hate to get through a bunch of weapons and then find out I'm wrong.

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Hmmm, must have been a weird tutorial or I completely misunderstood it. Could have sworn he had a recipe to create the item, one to temper it, and another to enchant it, leaving required items empty for the latter. Either way, thanks for the reply and setting me straight. I guess I'll do some experimenting just to make sure. Hate to get through a bunch of weapons and then find out I'm wrong.

No need to do more than one before some testing.

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  • 2 weeks later...

OK, I'm apologizing for my ignorance in advance. I have always played strictly hack and slash, so I've never actually delved into the arcane enchanter. Please bear that in mind.

 

Anyway, I've finally gotten to playing around with the final creation of my weapon designs (my company was moving, so its been a long three weeks). I've tested a sword in the process. The recipe for the forge works, tempering it works, but my issue lies, again, with the arcane enchanter. It is asking for an item, two enchantments, and a soul gem. I thought it only needed one enchantment, so they are looking overpowered (in my mind) by adding the second enchantment. This is a relatively new game, so I only have three enchantments on the arcane enchanter right now, one for fire, frost, and shock. Is it normal for the enchanter to ask for two enchantments, or do I have a mod screwing something up? I intend to test it with vanilla as well, this was just the profile I currently have loaded for NMM. Last time I switched profiles took over an hour, so I kinda want to do that change only once to test the 50 or so weapons I have. Its a pretty heavily modded profile.

 

Anyone familiar with what it should be asking for? My search online gives me the results of an item, enchantment, and soul gem. It never says anything about enchantments.

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Yeah, I created a "cheating" profile on this build to test all the mods I'm currently making, so I added all perks, etc with a mod. Never got that high in a regular game, so I guess that answers my question. Thank you. Kinda makes what I'm doing a bit overpowered, but I'm just testing the arcane enchanter to make sure its working. It is. Sucks really never playing a mage before, or someone that uses a lot of magic. I can be rather simple-minded when it comes to that, I guess. Again, thanks for answering my question.

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Yeah, I created a "cheating" profile on this build to test all the mods I'm currently making, so I added all perks, etc with a mod. Never got that high in a regular game, so I guess that answers my question. Thank you. Kinda makes what I'm doing a bit overpowered, but I'm just testing the arcane enchanter to make sure its working. It is. Sucks really never playing a mage before, or someone that uses a lot of magic. I can be rather simple-minded when it comes to that, I guess. Again, thanks for answering my question.

 

Not to worry: Extra Effect is a game-breakingly overpowering perk, even in vanilla, and even without doing alch looping. :D

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