fg109 Posted March 13, 2012 Share Posted March 13, 2012 I was quite sure there was a lever somewhere in the game with three positions (full left, center, and full right) but I can't seem to find it. Does anyone remember where it is, or am I just delusional? Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted March 13, 2012 Share Posted March 13, 2012 Nope, it certainly exists. Its located in one of the nordic ruins, though I forget which one; IIRC, there were 3 of them on a table-like protrusion from the ground, used to control a set of rotating doors. (center for not rotating, left for one direction, right for the other) Link to comment Share on other sites More sharing options...
fg109 Posted March 13, 2012 Author Share Posted March 13, 2012 Yeah, I thought I remembered there being a few there. Unfortunately, I just don't remember which one... I've killed my way through all the dungeons in the game at least twice. Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 13, 2012 Share Posted March 13, 2012 One of the bethesda tutorials shows a three position lever, the middle position was only available at the start I think though. I have not, in game, or in the editor, come across a regular lever with three positions. There are plenty of other options though :D If you know anything about loading it up in animation software or checking the animations included in the model, you could check and see if the middle option is available just not used. It may then be available if you can get to it. Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 13, 2012 Share Posted March 13, 2012 (edited) oh you're so right! duh, hmm... it was like my third dungeon too, only a few days into when I started playing. It's a ruin where there's a guy looking for the treasures of the ruin, but he doesn't have... probably one of the colored claws.... if that rings a bell for anyone... Anyways, it's in a room where you have to get three doors to open in the right combination using like, 4 or 6 levers. they do indeed have three positions :D edit: this was a post with 0 replies when I typed my last response btw lol Edited March 13, 2012 by SinderionsBones Link to comment Share on other sites More sharing options...
fg109 Posted March 13, 2012 Author Share Posted March 13, 2012 (edited) Nope, I'm a pure scripter. I extracted the nifs and animations for the dwemer and nordic levers, and I have nifSkope installed, but I have no idea how to put them together to take a look at. EDIT: Ok, I decided to do what I'm best at, scripting! I took a lever and gave it a custom script to let me choose what animation I want it to play. There are six animations: fullpulldown, fullpushdown, pulldown, pullup, pushdown, pushup. FullPullDown and FullPushDown don't seem to do anything with just PlayAnimation. The original scripts all use PlayAnimationAndWait and use it as the second parameter (eg PlayAnimationAndWait("pulldown", "fullpulldown"). For the other options, when the lever has been pulled all the way down, you can only use PushUp in order to return it to the center position. From the center position, you can use either PullDown to pull it all the way down, or PushDown to push it all the way down (it goes in the opposite direction). When it's pushed down all the way, you can only use PullUp to return it to original position. Edited March 13, 2012 by fg109 Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 13, 2012 Share Posted March 13, 2012 Good stuff :D Link to comment Share on other sites More sharing options...
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