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Fixing texture paths


DirTek

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I noticed that I downloaded lots of mods and also lots of them had the texturing path wrong. At first I didn't know what to do so I downloaded NifSkope and started studying it. And I found out it was really easy to make the textures display corectly into the game. So I decided I should share my knowledge with others too. Btw you can recognize wrong texture paths in the game if for example you have a new sword mod and the texture is purple.

 

I STRONGLY SUGGEST THAT YOU MAKE A BACKUP OF THE MESH YOU ARE TRYING TO FIX IF YOU DO SOMETHING WRONG!!!

 

First of all you need NifSkope...you can get it here:

 

NifSkope Download Page

 

Install it and let's move on with this.

 

Locate the mesh that has the wrong texturing path. The path for meshes is :Data\Meshes (before Data it's your Oblivion install path). For example at me : D:\Maafiaman\Games\Elder Scrolls IV Oblivion\Data\Meshes.

 

For this tutorial I will treat one of my retexturing mods (a sword) as a wrong texturing path. Also some modders don't use the default folders (example: Armor meshes in armor folder...for info check the mod archive (.rar, .zip))

 

So for my sword I will go to: D:\Maafiaman\Games\Elder Scrolls IV Oblivion\Data\Meshes\Weapons\Sword of the Gods. In here I see a nif file named longsword.

 

I open it with double click (if NifSkope hasn't activated the afiliations with the nif file types, double click on the file, click on Choose Program and browse to the NifSkope installation folder, select NifSkope.exe). Default NifSkope installation folder is : C:\Program Files\NifTools\NifSkope

 

Here you can see where you can find the texturing path

 

http://img260.imageshack.us/img260/797/90757976ec1.th.jpg

 

 

http://img393.imageshack.us/img393/5277/30561247nn8.th.jpg

 

You can see here that the sword is totally white (in Oblivion it shows a purple texture) and that the "NiSourceTexture" path is set to C:\Program Files\Bethesda Softworks\Oblivion\Data\Textures\Weapons\Sword of the gods\sword2.dds and the other one is he same only that it's marble.dds, but my game has a totally diferent installation path and besides the meshe shouldn't contain the whole installation path.

 

So what are we gonna do is is double click on both the "NiSourceTexture" (must be set one at a time) and type

(without the quotes) "textures\weapons\sword of the gods\sword2.dds",hit enter and for second "textures\weapons\sword of the gods\marble.dds" then hit enter again.

 

http://img365.imageshack.us/img365/3591/86693458jd5.th.jpg

 

You can see that I have set the texture path to "textures\weapons\sword of the gods\sword2.dds" and now the sword has the texture :biggrin:. After you are done with all the texturing paths click on "Save As" and just overwrite the original one. After that enter the game and test if the texture is displaying properly.

 

It is kind of late and I am tired so I don't know if I explained it too well :unsure: . If you still have problems post here a comment or PM me and I will try to help you as soon as I can.

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I forgot to add that this is also helpfull if you want to make your own retexturing mod :wallbash: .
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