destrentz Posted November 5, 2017 Share Posted November 5, 2017 I want to reverse the mesh in the nif file in mod.I'm going to change this to righthanded bolt action.First, import the nif file in 3ds max, and then export it after reversing.After exporting, nifskope has opened the nif file which is reversed. Although the mesh has a certain reversal,You can see that the original (left bolt) and file format have changed.From here, a full-fledged question begins. As you can see, the left is the original and the right is the revision. The modified file is properly played in the gameI know that you need to use a nipscope for finishing to work. To do this, right-click the file structure of the revision on the left.I need to make it the same as the original file structure. To do the same thing, try copy and edit string indexI tried to touch it, but I do not know what to do. Link to comment Share on other sites More sharing options...
spookymunky Posted November 7, 2017 Share Posted November 7, 2017 Did you invert the polygons (and more importantly the tangents / normals) after applying a -1 scale ? Link to comment Share on other sites More sharing options...
spookymunky Posted November 7, 2017 Share Posted November 7, 2017 again my brain is just screaming orange Link to comment Share on other sites More sharing options...
crazylion Posted November 8, 2017 Share Posted November 8, 2017 Hiso if i get that right - you took the weapon mesh mirrored it from left to right and exported it to nif, right (at least it looks like that)Now you compare it to the original and figured out that it is not that simple. Ok my advise open the original Nif file and look for the BSTriShapes you actually changed - then copy and replace the BSTriShape Data block from the new model into the old model for every single BSTriShape. Use the Reorder Blocks Spell and save the weapon file. CL Link to comment Share on other sites More sharing options...
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