glowplug Posted November 7, 2017 Share Posted November 7, 2017 Having made a new worldspace I want to add regional sound.Out of several worldspaces in the mod this is the only one that is not playing regional sound.I've generated all LOD, updated distant lod and move worldspaces.The only thing different to the other worldspaces is that it is actually a cave - the cave kit is a set of bottomless nifs.My point being that everything from the entrance is fully enclosed.Just the same, I made a sound region outside of the cave nifs with xmarkerheading then used cow from a save that has never loaded that worldspace - it still did not play the regional sound Link to comment Share on other sites More sharing options...
glowplug Posted November 8, 2017 Author Share Posted November 8, 2017 I had to give up and place an activator rock, with sound, at appropriate distances.The reason for a rock is that activators seem to invert the attenuation exponent compared to the instantiated object. Link to comment Share on other sites More sharing options...
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