arcana75 Posted March 14, 2012 Share Posted March 14, 2012 This mod allows a player to decide between the race to earning the perk versus the race to earning the money to buy the perk. Between the two, both should be equally or nearly as long, hence allowing the buying of a perk to be a valid alternative. And since it's positioned as an alternative, I'd like to see that the buying of a perk doesn't require a skill pre-requisite (eg 50 Destruction), or a pre-condition (eg have Novice perk before Apprentice perk). Then it boils down to either a gold grind (using whatever skills the player has, eg combat loot, stealing and fencing, making potions, crafting, enchanting, etc), or a skill grind. 1mil gold for Master maybe longer than grinding the skill, more because it'll take longer to find the gold around Skyrim, or waiting for merchants to refresh. Link to comment Share on other sites More sharing options...
6Domino6 Posted March 14, 2012 Author Share Posted March 14, 2012 Given all of the responses while I was at work, am considering 1mil for the 100 perk skills, since most people will not buy all of the perks, only some of them. Considering doing two different options, one with a similar pricing as skyes and fg109 were suggesting and a lighter pricing mods meant for players who are still leveling up, with a challenging gold requirement but still achievable with enough work, I'd need to toy with the gold per rank to make it suit my taste. Thank you for your feedback :) Link to comment Share on other sites More sharing options...
Sunnie Posted March 14, 2012 Share Posted March 14, 2012 Well, not sure what you are all doing to get such high amounts of gold. At 55 in 4 different play throughs, the most I ever had at any point was 102000 gold, and thats with increasing my carry capacity up to 1500 and grabbing and selling everything I ran across. Link to comment Share on other sites More sharing options...
fg109 Posted March 14, 2012 Share Posted March 14, 2012 Well, I'm one of those people who max out alchemy, enchanting, and smithing. I also never fast travel, take carriages, or ride horses. All I do is run, and I grab any ingredients I see. With my skill levels, perks, and custom enchanted equipment, I'm not even sure it's possible for me to make a potion worth less than 500 gold. Combining almost any ingredients would give me a portion worth at least 1000 gold. I think the most expensive potion I made was ~4500 gold. Also, I leveled up my enchanting solely from putting banish on weapons (worth 1.5k+ each). I also completed the quest with the Stones of Barenziah, so I get a ton of gems whenever I go dungeon crawling. Link to comment Share on other sites More sharing options...
NanakoMagojiro Posted March 14, 2012 Share Posted March 14, 2012 Personally i'd refuse to use a mod that allowed perk buying, at any price. they're too valuable and it distorts things: If they're too cheap, you buy lots of them and the levelling system becomes pointless.If they're too expensive, you spend all your time farming gold to afford them, while buying nothing else, and the gold system becomes pointless if you want to allow aquiring extra perks, i suggest quests, monster slaying, combining certain items, etc. gold is the wrong way to go about it. Link to comment Share on other sites More sharing options...
6Domino6 Posted March 14, 2012 Author Share Posted March 14, 2012 (edited) Buying with gold is a temporary fix because I would have to find the time to make a method retrieving them worthy of 251 perks. I would be more concerned if they found it on the ground or did a lackluster quest to retrieve a master perk. That alone would take me several hours and I want to release it this week so I could get feedback from people interested in the books. Would you rather have spent time paying vast amounts of gold or simply retrieve some nightshade for a perk? I mean c'mon the amount of finetuning it would take to make the quests would probably push the mod back further than I would like, and testing 251 quests would be a PITA. The gold is merely a compromise for now and the only other perk book mod I could find last week had the same delivery system except in fewer books and from ONE npc. I'll edit the OP after work to include my plans for the actual mod since people seem to have an issue with the delivery system. Edit: Stupid auto correct on my phone. Edited March 14, 2012 by 6Domino6 Link to comment Share on other sites More sharing options...
Korodic Posted March 14, 2012 Share Posted March 14, 2012 Well, not sure what you are all doing to get such high amounts of gold. At 55 in 4 different play throughs, the most I ever had at any point was 102000 gold, and thats with increasing my carry capacity up to 1500 and grabbing and selling everything I ran across.same here. Only way to afford these is with a richer merchants mod. Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 14, 2012 Share Posted March 14, 2012 same here. Only way to afford these is with a richer merchants mod. o.O you probably just haven't become familiar with the trade circuit? My main character was started to be sort of a merchant from day 1. If you have no problems with fast travel if it suits your roleplaying, as it would for a merchant, and you're not paranoid about time passing, you barely even notice the limits on NPC gold. spoiler tag just to not spam a thread with a barely related offshoot. Set all your crafting and such up so that you:Go to a cityBuy all available materials, Sell as much finished stuff you already have as you can and get the money back you spent buying stuffCraft a bunch if you have enough mats to do get a good yield, Move on to a new city, rinse/repeat.I started doing this somewhere around 40 alchemy, 30 or 40 speechcraft, 30 or something blacksmithing, and every single circuit has been profit, it get's pretty huge as skills increase.Keys are use best profit alchemy potions, and make weapons and armor for the purpose of enchanting. If you play any amount of time with a soultrap weapon, you should have massive excesses of soulgems ready for that.Alchemy prices are broken, they just are, creep cluster + giants toe potion alone get's stupid valuable at higher skill levels. Compared to alchemy, picking up stuff as you go around is actually costing you money, because you're not doing alchemy instead. I just pulled out some of my notes from when I was figuring this stuff out. Particularly when you get the increased vendor gold perk from speech craft(I don't think it's that hard to get, I forget), there are no less than 27 regular vendors with usually 1k gold or more, and that's just in the cities or right nearby. The gold respawns in 48 hours, you couldn't complete a circuit in 48 hours even if you tried anyways, so there's no real limit. Link to comment Share on other sites More sharing options...
6Domino6 Posted March 14, 2012 Author Share Posted March 14, 2012 bumped for edited OP. Link to comment Share on other sites More sharing options...
Recommended Posts