lygjjim Posted November 8, 2017 Share Posted November 8, 2017 What I say "shaking" is the animation after pull out one-handed sword and shield (and there's no enemy nearby), the follower first stand as same as player ( this is correct ), but very soon , she start shaking arms frequently , this is ugly because it looks absurd, just like some flea on her body. See the screenshots below: --stand --then shaking... These "shaking" animation won't be used by player, I tried to find a way to disable them or avoid them for my follower. I change some animation objects of the skyrim.esm, destroy conditions , even set flags to delete ,but still can not disable "shaking" .Also I tried several animation mods, they don't contain this kind animation replacer. And followers by other modders also do this action, so i think it's not based on the NPC's value. Anyone can help me ? Please show some guide ~~ any notice , really very thanks. Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 8, 2017 Share Posted November 8, 2017 (edited) That's just the idle animation. Gotta warm up dem' joints ya'know. Should be able to replace it if you know what it's named. Edited November 8, 2017 by Niborino9409 Link to comment Share on other sites More sharing options...
lygjjim Posted November 8, 2017 Author Share Posted November 8, 2017 (edited) That's just the idle animation. Gotta warm up dem' joints ya'know. Should be able to replace it if you know what it's named. Thanks, now I find the file list, write a batch script ,make all of them to blank...yeah, a little crazy, because it has troubled me hours, damn , then i'm going to make clear everyone of them about distinct usage. Unfortunately, this is still not a good way. I consider about replacing with other animation ,like 1hm_idle etc. not sure whether that work, I will try. If someone know a method for disable in esp file without changing hkx file, or some mod had replaced these animations, please tell me , i'm very very grateful. Edited November 8, 2017 by lygjjim Link to comment Share on other sites More sharing options...
nerdofprey Posted November 8, 2017 Share Posted November 8, 2017 (edited) You can't just delete animations or make them "blank." You have to replace the animation with another animation. Once you figure out which one it is, you can just rename one of the other one-handed idles and overwrite it. They'll still technically do the animation in-game but it will not be THAT animation, and any other one-handed animation should blend decently. I've done this before. I was annoyed by the "nervous lookaround" animation and just found a cool idle animation somewhere and replaced the file with that. It works great. Trying to disable it with an .esp or batch script is not a good idea. That's like if you don't like the song playing on your car radio so you pop the hood and start ripping parts out of the engine... Edited November 8, 2017 by nerdofprey Link to comment Share on other sites More sharing options...
nerdofprey Posted November 8, 2017 Share Posted November 8, 2017 (edited) double post Edited November 8, 2017 by nerdofprey Link to comment Share on other sites More sharing options...
lygjjim Posted November 8, 2017 Author Share Posted November 8, 2017 You can't just delete animations or make them "blank." You have to replace the animation with another animation. Once you figure out which one it is, you can just rename one of the other one-handed idles and overwrite it. They'll still technically do the animation in-game but it will not be THAT animation, and any other one-handed animation should blend decently. I've done this before. I was annoyed by the "nervous lookaround" animation and just found a cool idle animation somewhere and replaced the file with that. It works great. Trying to disable it with an .esp or batch script is not a good idea. That's like if you don't like the song playing on your car radio so you pop the hood and start ripping parts out of the engine... Yes, generally making to blank, animation will be not smooth. I have tried to replace them with one-handed idle animation, but not as good as my wish, because the follower always lean a little to watch the player, when the CombatIdle occur , her body change to upright stiffly for a while . Now I'm trying to edit the behavior.hkx , I hope I can let the game not invoke anything when it process a CombatIdle quest. More difficulty, good luck to myself. Link to comment Share on other sites More sharing options...
lygjjim Posted November 8, 2017 Author Share Posted November 8, 2017 Hi, guys , finally, I did it , it worked, correctly, totally !! All the Combat Idles gone now ,without any blemish. The game won't invoke a combat idle any more. Just need change 1hm_behavior.hkx ! I have ever tried to delete some triggers or blocks etc. After many times CTD , hours by hours , I figure out that every block need to remain because game need them to hold quest. I finally find two parameters that can help . the "enable" and "probability" . I tried "enable" parameter, give it a "false" value, then it worked. Because I didn't delete or change any other thing in the hkx file, so it should be with no adverse effects. My follower is a really maiden now ,even after pulling out sword. :) So glad and so tired , i'm gonna sleep for a while. :happy: Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 8, 2017 Share Posted November 8, 2017 But what about two handed? Link to comment Share on other sites More sharing options...
lygjjim Posted November 8, 2017 Author Share Posted November 8, 2017 But what about two handed? The two-handed seems only action as standing, not invoke other idle animations, just like bow ? I didn't use two-handed weapon.I usually use bow and one-handed , follower is same , I'm sure that when drawing a bow, the follower only act standing style, even before my modification. Link to comment Share on other sites More sharing options...
Niborino9409 Posted November 8, 2017 Share Posted November 8, 2017 Ah, okay. I thought it was one for each weapon group Link to comment Share on other sites More sharing options...
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