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[LE] How to disable the "shaking" idle animation that followers will use ?


lygjjim

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  • 11 months later...
Hello, i read your discussion from 2017 about the irritating shaking animation, that followers do, when they draw their weapon. My question is, if you can explain me with an instruction, how to change the 1hm_behavior.hkx to end this shaking animatin.

 

 

 

 

 

muschelbil

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If you want to disable that kind of idle animation, you can search in 1hm_behavior.hkx for some keywords like "CombatIdle" , and set the value of "enable" section to false. (default is true)

 

To edit .hkx file, you can use some convert tools, like "convertUi", convert .hkx to .txt, then edit, then convert back to .hkx.

 

Notice: Everytime you use GenerateFNIS tool, the .hkx file will be refreshed, you need to edit it again.

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  • 5 months later...

Resurrecting this topic once more. I'm playing on SSE, so behavior files and all are different from LE IIRC (similar to animations, which needs to be converted). All the tools I found to edit hkx files, such as convertUi, are all for LE.

 

Is there such a thing for SSE?

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