Baramoth2 Posted March 13, 2012 Share Posted March 13, 2012 (edited) Hi , I'm trying to have my alias actor drop an item upon death. I do not want it to appear in his inventory until he is dead however. I do have a condition script for his death, I just need the line of code to state: Add (item) to inventory. I guess he would be a corpse, so perhaps I need to specify him as a container? Anywho thanks for your input in advance :). PS- If somebody could also tell me the script to toggle an npc essential marker, that would be great too :). Edited March 13, 2012 by Baramoth2 Link to comment Share on other sites More sharing options...
6Domino6 Posted March 13, 2012 Share Posted March 13, 2012 (edited) http://www.creationkit.com/Bethesda_Tutorial_Quest_Loose_Ends#Out_of_Order This references what you are trying to do and presents several alternatives. As for toggling essential you would need to have a http://www.creationkit.com/SetEssential_-_ActorBase script with something that would clear it like if the player is on a certain quest stage etc. Edited March 13, 2012 by 6Domino6 Link to comment Share on other sites More sharing options...
Baramoth2 Posted March 14, 2012 Author Share Posted March 14, 2012 http://www.creationkit.com/Bethesda_Tutorial_Quest_Loose_Ends#Out_of_Order This references what you are trying to do and presents several alternatives. As for toggling essential you would need to have a http://www.creationkit.com/SetEssential_-_ActorBase script with something that would clear it like if the player is on a certain quest stage etc. Hmm well it seems that your first tip helped ( I read the tutorial last night...maybe I was tired ;p). I still have a question on how to use the baseactorproperty.SetEssential(). Do I add in my actors base value like so : GrathendalTrethnyl.SetEssential() or do I use the alias? Link to comment Share on other sites More sharing options...
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