BlueClaw Posted March 13, 2012 Share Posted March 13, 2012 Recently i purchased the Solitude house, and increased its size by adding the Proudspire expansion mod. Now i have a large 4 floored house with plenty of space for my wives and followers. The problem I'm having is that the npc's primarily stay grouped up on the top 2 floors when they sandbox and i want to increase the immersion by spreading them out around the house. I want to avoid modifying their packages or scripts because i don't want to break, corrupt or cause any other conflicts. I want a solution that works on everyone from wives to the family dog and idle/patrol markers sound like the way to go. What I'd like to do is create a marker on the top floor that sends the npc to the bottom floor and then releases them to sandbox there. I want it to be a one way trip and not a back and forth event like a patrol. I just simply want the npc to be nudged to a different section of the house and released to do it's own thing. I also don't want EVERYONE in the area triggering it all at once causing me to end up with all my people in the basement. I just want it to be like every other idle marker(ie a chair, a cooking pot, a bed, etc) in which it may be randomly selected by an npc but it doesn't HAVE to be. That way occasionally a npc will trigger it and get sent downstairs or to another floor. I know very little modding so what is probably noob stuff has got me hung up, and i can't find a tut on idle and patrol markers. Ideally what i would like to do is place a start marker on each floor and targets markers on each floor so that each start has potentially 4 destinations to choose from but i don't know if markers can randomly select what targets to pick. But as annoying as this has become I'd settle for a marker that will occasionally send the npc to a single location. If i can get that far then i can always just cover the house with pairs of markers and hopefully that will solve my problems. If anyone can tell me how to solve this issue or point me to a good tut I'd appreciate it. Thanks Link to comment Share on other sites More sharing options...
flobalob Posted March 13, 2012 Share Posted March 13, 2012 Two things spring to mind... One - are there any idle markers on the lower floors?Two - (more likely) whats the sandbox radius for th NPC's in question, because if the sandbox radius is 256 then that equates to about 1 floor (up or down) from their default location. The simplest siolution will, I suspect, be to change their sandbox AI package to make the radius larger, say 768. Link to comment Share on other sites More sharing options...
BlueClaw Posted March 13, 2012 Author Share Posted March 13, 2012 (edited) Two things spring to mind... One - are there any idle markers on the lower floors?Two - (more likely) whats the sandbox radius for th NPC's in question, because if the sandbox radius is 256 then that equates to about 1 floor (up or down) from their default location. The simplest siolution will, I suspect, be to change their sandbox AI package to make the radius larger, say 768. Honestly i haven't checked to see what each of their sandbox radii were set to. I didn't want to mess with their default packages. They came from different sources(Some vanilla, some modded) and i didn't want to screw up a working mod by fiddling with them to much. Plus theres like 15 of them which would require a butt load of ck time. I thought about maybe altering some global game setting but i didn't want to end up looking for quest givers that have wandered away. And yeah theres some crafting equipment in the cave they can interact with. I've seen them do it but then they disappear and reappear upstairs only to never to go back down stairs. I think one of the problems I'm having is that theres so many npcs so close together that they are triggering each others conversation idle or some other proximity based event thats preventing them from sandboxing properly. But hell what do i know I'm not a Doctor :/ Edited March 13, 2012 by BlueClaw Link to comment Share on other sites More sharing options...
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