Nephilim722 Posted March 13, 2012 Share Posted March 13, 2012 So I have a trigger that is set to default self activate and then the scene is supposed to start problem is the characters I placed there aren't even there for some reason I tried giving them all sorts of different packages to make them at least in the vicinity but they are not.Not sure why. I was think perhaps I would have to teleport them into the scene from another cell perhaps instead then I wanted one of them to resurrect a ghost of a person. My second problem is probably simpler just didn't think of it.Originally I wanted a earthquake rumble sound and rocks to fall from the ceiling. When I tried to get it to work the rocks would become enabled but hover over the area I had to shoot an arrow at each one to make them fall. And the sound didn't play so I tried another way and it wouldn't compile. this is what I have that works. The rubble parts is the entrances being blocked off the rocks falling I took out because they didn't fall. Utility.Wait(3)Game.ShakeCamera(afStrength = 0.3)Game.ShakeController(0.5, 0.5, 2.0) Utility.Wait(3) Game.ShakeCamera(afStrength = 0.5)Game.ShakeController(0.5, 0.5, 2.0) Utility.Wait(3)rubble04.enable()rubble05.enable()rubble06.enable()Game.ShakeCamera(afStrength = 0.5)Game.ShakeController(0.5, 0.5, 2.0) rubble01.enable()rubble02.enable()rubble03.enable() Link to comment Share on other sites More sharing options...
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