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Scene and scripting problems


Nephilim722

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So I have a trigger that is set to default self activate and then the scene is supposed to start problem is the characters I placed there aren't even there for some reason I tried giving them all sorts of different packages to make them at least in the vicinity but they are not.

Not sure why. I was think perhaps I would have to teleport them into the scene from another cell perhaps instead then I wanted one of them to resurrect a ghost of a person. My second problem is probably simpler just didn't think of it.Originally I wanted a earthquake rumble sound and rocks to fall from the ceiling. When I tried to get it to work the rocks would become enabled but hover over the area I had to shoot an arrow at each one to make them fall. And the sound didn't play so I tried another way and it wouldn't compile. this is what I have that works. The rubble parts is the entrances being blocked off the rocks falling I took out because they didn't fall.

 

Utility.Wait(3)

Game.ShakeCamera(afStrength = 0.3)

Game.ShakeController(0.5, 0.5, 2.0)

 

Utility.Wait(3)

 

Game.ShakeCamera(afStrength = 0.5)

Game.ShakeController(0.5, 0.5, 2.0)

 

Utility.Wait(3)

rubble04.enable()

rubble05.enable()

rubble06.enable()

Game.ShakeCamera(afStrength = 0.5)

Game.ShakeController(0.5, 0.5, 2.0)

 

rubble01.enable()

rubble02.enable()

rubble03.enable()

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