dra6o0n Posted June 6, 2008 Share Posted June 6, 2008 Basically for this basic version i put together this script, but not sure if it actually saves the crime gold, fame, and infamy for the separate "personality". ScriptName 00GreyCowlscript Short 00pccrimegold Short 00pcfame Short 00pcinfamy Short 00playerinfamy Short 00playerfame Short 00playergold Short 00tempcrimegold Short 00tempfame Short 00tempinfamy Begin OnAdd Set 00playergold to 0 Set 00playerfame to 0 Set 00playerinfamy to 0 End Begin OnEquip Player Set 00tempcrimegold to player.getcrimegold Set 00tempfame to player.getpcfame Set 00tempinfamy to player.getpcinfamy player.setcrimegold 00playergold player.setpcfame 00playerfame player.setpcinfamy 00playerinfamy End Begin OnUnequip Player set 00playergold to player.getcrimegold set 00playerfame to player.getpcfame set 00playerinfamy to player.getpcinfamy player.setcrimegold 00tempcrimegold player.setpcfame 00tempfame player.setpcinfamy 00tempinfamy End When i tested it, it seems to work, until i went back into the editor and found out that the current esp i made somehow lost the script for the cowl... Gonna retest it again with the script on and hoped for it to work. UPDATE: Yes it does work, although this script only saves the bounty, fame, and infamy, I still need to work on adding more functions to it. Maybe a more balanced stat boost too? Link to comment Share on other sites More sharing options...
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