sh7495 Posted November 8, 2017 Share Posted November 8, 2017 Hi everyone. :) If you ever played mods like TK's Dodge, Ultimate Combat or Ultimate Dragons, then you are familiar with the amazing work of the japanese mod author Tktk1. When the SKSE64 alpha was released I decided to try, just try for the fun of it, porting TK's Dodge mod to the Special Edition, and I succeeded for the most part. The part that doesn't work is the SKSE plugins (dll) that come with the mod, because 32bit plugins can't be used with the 64bit Skyrim. So I contacted Tktk1 in oder to inform him that his mod almost worked and to know if he had any plans porting the mod himself someday. He informed me he wish he could port it, but he has a problem: the two SKSE plugins used in his mod were made by another modder, Himika, who he can't contact anymore, and he doesn't have the skills for converting the dlls by himself, the code is too complex. So I offered him my help: while I can't port the dlls myself, I can look for someone else who may be willing to help, something he's not comfortable doing himself because of language barrier. He agreed, so we exchanged files: I send him my ported files and he send me the source code for the SKSE plugins. Now you have the full picture of the situation: we all know that until SKSE64 is out of alpha there is no guarantee ported mods will work as intended, however if we don't start porting mods bugs will take a lot more time to be find and fixed. So if someone with the right skills is interested and have time to try porting these two SKSE plugins, please let me know. You can both contact me here or on the nexus. Thank you for reading. Source Code Download: http://www.mediafire.com/file/8mtx9aq78mh3zvp/UC30src.7z http://www.mediafire.com/file/dza6ssiar5isoyg/tkplugin.7z http://www.mediafire.com/file/6v7z0tdb9yd4q93/InsertAttackDataSrc.7z Link to comment Share on other sites More sharing options...
Recommended Posts